Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players38,989 Active2,838 Wipes · 3 h134 48 h

Station XX-15270 · recording

Rust Devblog 227

Online 176.215.184.231:28015 checked 8m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 15:53 UTC14d ago M0.0rising 2 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 472 on average
69/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
88/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
205/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
5/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
247/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 259 on average
378/ 375
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust Devblog 227?

A procedural map runs on Rust Devblog 227, generated by the game.

Which settings and rules apply on Rust Devblog 227?

You will find no gather rate in the name of Rust Devblog 227. The group limit is not published. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rust Devblog 227?

At this moment, Rust Devblog 227 records 0 players across 100 slots. The population averaged 0 players over the past week.

How does Rust Devblog 227 rank against other Rust servers?

The last seven days of player hours place Rust Devblog 227 at #15,270, in the top 69% of all ranked servers.

Server details

How reliably does Rust Devblog 227 stay online?

As recorded now, Rust Devblog 227 is running. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.

Which region does Rust Devblog 227 run from?

Nothing about a region comes from Rust Devblog 227. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 176.215.184.231:28015.

Which Rust version is Rust Devblog 227 running?

On Windows, Rust Devblog 227 runs Rust network protocol 2219. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Rust Devblog 227?

The recent wipes averaged a busiest count of 2 players. 5 hours into the latest wipe, the crowd reached its peak.

On what timetable does Rust Devblog 227 run its wipes?

The rhythm of Rust Devblog 227 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 14 days 13 hours.

Server tags

What do the server tags on Rust Devblog 227 mean?

The game's server browser reads the tags Rust Devblog 227 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; v2219 (Protocol): Your game needs to be on protocol 2219 to join; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; h21aa53ea (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Devblog 227 appear?

These Rust Server Trends lists include Rust Devblog 227: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

How to join

What steps get you onto Rust Devblog 227?

Enter client.connect 176.215.184.231:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
v2219
Protocol Your game needs to be on protocol 2219 to join.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Other

h21aa53ea
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.