Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players50,841 Active3,279 Wipes · 3 h115 48 h

Station XX-13187 · no signal

TEST

Offline 176.193.156.72:28015 checked 36d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,187
top 57%
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13187 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
303/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
193/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
36/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
46/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
59/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TEST?

A procedural map runs on TEST, generated by the game.

Which settings and rules apply on TEST?

You will find no gather rate in the name of TEST. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on TEST?

A reading taken now finds TEST offline; the most recent activity was 36 days 2 hours ago.

How does TEST rank against other Rust servers?

On player hours for the past week, TEST sits at #13,187, which puts it inside the top 57% of every ranked server.

Server facts

How reliably does TEST stay online?

As recorded now, TEST is not reachable, the last contact having been 36 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 20 September 2026 is when Rust Server Trends first recorded it.

Which region does TEST run from?

Nothing about a region comes from TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.193.156.72:28015.

Which Rust version is TEST running?

Rust network protocol 2633 and build 164530 on Windows is what TEST runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does TEST run its wipes?

On record so far are too few of TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 38 days 4 hours.

Lists and tags

What do the server tags on TEST mean?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

You will find TEST on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto TEST?

To join, enter client.connect 176.193.156.72:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build Game build: 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.