Station EU-15310 · no signal
Local Resort Test
Offline 176.15.175.173:28015 checked 11d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Local Resort Test?
A procedural map runs on Local Resort Test, generated by the game.
Which settings and rules apply on Local Resort Test?
The name of Local Resort Test gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Local Resort Test?
No players are recorded on Local Resort Test at this moment; it is offline, and the last sighting was 11 days 1 hours ago.
How does Local Resort Test rank against other Rust servers?
Over the last seven days, Local Resort Test recorded enough player hours to reach #15,310 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Local Resort Test stay online?
As recorded now, Local Resort Test is not reachable, the last contact having been 11 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Local Resort Test hosted?
Its region code is eu2, and Local Resort Test publishes no region. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 176.15.175.173:28015.
Which Rust version is Local Resort Test running?
Local Resort Test is running Rust network protocol 2617 and build 140534 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Local Resort Test wipe, and on which days?
The rhythm of Local Resort Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 2 hours is how long the current world has been running.
Tags
What do the server tags on Local Resort Test mean?
The game's server browser reads the tags Local Resort Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2617 (Protocol): To connect, your game must be on the same protocol, 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): You'll see it listed with the region code eu2. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Resort Test appear?
You will find Local Resort Test on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Local Resort Test?
Enter client.connect 176.15.175.173:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.