Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players47,233 Active3,140 Wipes · 3 h114 48 h

Station EU-15310 · no signal

Local Resort Test

Offline 176.15.175.173:28015 checked 11d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,310
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EU-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
341/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
281/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
32/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
40/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
122/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local Resort Test?

A procedural map runs on Local Resort Test, generated by the game.

Which settings and rules apply on Local Resort Test?

The name of Local Resort Test gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Local Resort Test?

No players are recorded on Local Resort Test at this moment; it is offline, and the last sighting was 11 days 1 hours ago.

How does Local Resort Test rank against other Rust servers?

Over the last seven days, Local Resort Test recorded enough player hours to reach #15,310 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does Local Resort Test stay online?

As recorded now, Local Resort Test is not reachable, the last contact having been 11 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Local Resort Test hosted?

Its region code is eu2, and Local Resort Test publishes no region. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 176.15.175.173:28015.

Which Rust version is Local Resort Test running?

Local Resort Test is running Rust network protocol 2617 and build 140534 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Local Resort Test wipe, and on which days?

The rhythm of Local Resort Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 2 hours is how long the current world has been running.

Tags

What do the server tags on Local Resort Test mean?

The game's server browser reads the tags Local Resort Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2617 (Protocol): To connect, your game must be on the same protocol, 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): You'll see it listed with the region code eu2. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local Resort Test appear?

You will find Local Resort Test on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Local Resort Test?

Enter client.connect 176.15.175.173:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$reu2,v2617,gmrust,cs140534,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2617
Protocol To connect, your game must be on the same protocol, 2617.
cs140534
Build It runs game build 140534.
ptrak
Networking The network layer is RakNet, the game's standard.
$reu2
Region code You'll see it listed with the region code eu2.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.