Rust Server TrendsSeismic network · station log
Recording Stations11,633 Players42,563 Active3,050 Wipes · 3 h94 48 h

Station XX-15400 · no signal

Test

Offline 176.116.166.37:28015 checked 2d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
31d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 26 Sep, 14:20 UTC31d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average
390/ 350
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
200/ 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average
22/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average
26/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average
111/ 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
38/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test?

A procedural map runs on Test, generated by the game.

Which settings and rules apply on Test?

You will find no gather rate in the name of Test. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Test right now?

Test is not responding at this moment and is offline, last seen 2 days 15 hours ago. Averaged across the last seven days, the population was 0 players.

How does Test rank against other Rust servers?

The last seven days of player hours place Test at #15,400, in the top 69% of all ranked servers.

Server facts

How reliably does Test stay online?

Test is down at the moment; the last recorded contact was 2 days 15 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Which region does Test run from?

No region is published by Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.116.166.37:28015.

Which Rust version is Test running?

Test is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Test?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Test run its wipes?

On record so far are too few of Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 31 days 17 hours.

Lists and tags

What do the server tags on Test mean?

These are the tags Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test appear?

The Rust Server Trends lists that take in Test are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Test?

To join, enter client.connect 176.116.166.37:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.