Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,088 Active2,900 Wipes · 3 h107 48 h

Station XX-13488 · no signal

Rust Server (LAN + Radmin)

Offline 176.110.137.14:28015 checked 18d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,488
top 61%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13488 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average
44/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
89/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
230/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
7/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
279/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
277/ 275
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Server (LAN + Radmin)?

A procedural map runs on Rust Server (LAN + Radmin), generated by the game.

Which settings and rules apply on Rust Server (LAN + Radmin)?

You will find no gather rate in the name of Rust Server (LAN + Radmin). At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Rust Server (LAN + Radmin) right now?

No players are recorded on Rust Server (LAN + Radmin) at this moment; it is offline, and the last sighting was 18 days 5 hours ago.

How does Rust Server (LAN + Radmin) rank against other Rust servers?

The last seven days of player hours place Rust Server (LAN + Radmin) at #13,488, in the top 61% of all ranked servers.

Server details

How reliably does Rust Server (LAN + Radmin) stay online?

No contact with Rust Server (LAN + Radmin) right now, and the last recorded contact was 18 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 11 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Rust Server (LAN + Radmin) hosted?

A region is not published by Rust Server (LAN + Radmin). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.110.137.14:28015.

What build of Rust does Rust Server (LAN + Radmin) use?

On Windows, Rust Server (LAN + Radmin) runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Rust Server (LAN + Radmin) wipe, and on which days?

On record so far are too few of Rust Server (LAN + Radmin)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 6 hours.

Tags

What do the server tags on Rust Server (LAN + Radmin) mean?

The game's server browser reads the tags Rust Server (LAN + Radmin) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust Server (LAN + Radmin) appear?

You will find Rust Server (LAN + Radmin) on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Rust Server (LAN + Radmin)?

Enter client.connect 176.110.137.14:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.