Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players85,544 Active3,690 Wipes · 3 h401 48 h

Station XX-16008 · no signal

Test

Offline 176.109.176.182:28015 checked 23d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,008
top 72%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16008 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
198/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
270/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
723/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
42/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
804/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
629/ 725
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test?

The map on Test is procedural, produced by the game.

Which settings and rules apply on Test?

The name of Test gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Test right now?

Test is not responding at this moment and is offline, last seen 23 days 2 hours ago.

How does Test rank against other Rust servers?

On player hours for the past week, Test sits at #16,008, which puts it inside the top 72% of every ranked server.

Server facts

How reliably does Test stay online?

As recorded now, Test is not reachable, the last contact having been 23 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.

Which region does Test run from?

Nothing about a region comes from Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 176.109.176.182:28015 is the address it uses.

What build of Rust does Test use?

Rust network protocol 2634 and build 166652 on Windows is what Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Test run its wipes?

On record so far are too few of Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 3 hours is how long the current world has been running.

Lists and tags

What do the server tags on Test mean?

These are the tags Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test appear?

The Rust Server Trends lists that take in Test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Test?

You can connect by pressing F1 in Rust and typing client.connect 176.109.176.182:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players The server has 2 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.