Station XX-13043 · no signal
Zombie Island [PVE / PVP]
Offline 176.103.71.91:28015 checked 44d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,043
- no region published
- Last wipe
- 44d ago
- weekly schedule
- Next wipe
- 4d 17h
- Sun 1 Nov, 18:01 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Sunday 1 November, 18:01 UTC, in 4d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Zombie Island [PVE / PVP]?
The map on Zombie Island [PVE / PVP] is procedural, produced by the game.
Which settings and rules apply on Zombie Island [PVE / PVP]?
You will find no gather rate in the name of Zombie Island [PVE / PVP]. At the game's default, groups can have up to 8 players. In roleplay mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Zombie Island [PVE / PVP] right now?
No players are recorded on Zombie Island [PVE / PVP] at this moment; it is offline, and the last sighting was 44 days 6 hours ago.
How does Zombie Island [PVE / PVP] rank against other Rust servers?
The last seven days of player hours place Zombie Island [PVE / PVP] at #13,043, in the top – of all ranked servers.
Operator and location
How reliably does Zombie Island [PVE / PVP] stay online?
No contact with Zombie Island [PVE / PVP] right now, and the last recorded contact was 44 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Zombie Island [PVE / PVP] run from?
No region is published by Zombie Island [PVE / PVP]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 176.103.71.91:28015 is the address it uses.
What build of Rust does Zombie Island [PVE / PVP] use?
Zombie Island [PVE / PVP] is running Rust network protocol 2633 and build 163977 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Zombie Island [PVE / PVP] run its wipes?
An estimate from weekly: 7 days after its last wipe gives Zombie Island [PVE / PVP]'s next wipe. The date of its next wipe is Sunday 1 November at 18:01 UTC. It has run its current world for 44 days 6 hours. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on Zombie Island [PVE / PVP] mean?
Tags published by Zombie Island [PVE / PVP] and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163977 (Build): The game build is 163977; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): This is a roleplay server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Zombie Island [PVE / PVP] appear?
You will find Zombie Island [PVE / PVP] on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Join the server
What steps get you onto Zombie Island [PVE / PVP]?
To join, enter client.connect 176.103.71.91:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.