Station XX-14710 · no signal
My Local Test Server [No EAC]
Offline 176.0.56.177:28015 checked 32d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,710
- top 65%
- Last wipe
- 49d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on My Local Test Server [No EAC]?
A procedural map runs on My Local Test Server [No EAC], generated by the game.
Which settings and rules apply on My Local Test Server [No EAC]?
No gather rate appears in the name of My Local Test Server [No EAC]. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on My Local Test Server [No EAC]?
No players are recorded on My Local Test Server [No EAC] at this moment; it is offline, and the last sighting was 32 days 19 hours ago.
How does My Local Test Server [No EAC] rank against other Rust servers?
The last seven days of player hours place My Local Test Server [No EAC] at #14,710, in the top 65% of all ranked servers.
Server facts
How reliably does My Local Test Server [No EAC] stay online?
No contact with My Local Test Server [No EAC] right now, and the last recorded contact was 32 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Which region does My Local Test Server [No EAC] run from?
A region is not published by My Local Test Server [No EAC]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 176.0.56.177:28015.
What build of Rust does My Local Test Server [No EAC] use?
Rust network protocol 2633 and build 163407 on Windows is what My Local Test Server [No EAC] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does My Local Test Server [No EAC] wipe, and on which days?
The rhythm of My Local Test Server [No EAC] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 49 days 14 hours is how long the current world has been running.
Tags
What do the server tags on My Local Test Server [No EAC] mean?
Tags published by My Local Test Server [No EAC] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163407 (Build): It runs game build 163407; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does My Local Test Server [No EAC] appear?
You will find My Local Test Server [No EAC] on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to My Local Test Server [No EAC]?
You can connect by pressing F1 in Rust and typing client.connect 176.0.56.177:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.