Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players52,441 Active3,325 Wipes · 3 h141 48 h

Station XX-13797 · no signal

MUSHIMOCHI Server

Offline 175.134.251.133:28015 checked 25d ago

Connect
Players now
1/ 8
12% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,797
top 60%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13797 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average
420/ 525
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average
26/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average
43/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
191/ 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
70/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average
83/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MUSHIMOCHI Server?

MUSHIMOCHI Server uses a procedural map, which the game generates.

Which settings and rules apply on MUSHIMOCHI Server?

The name of MUSHIMOCHI Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on MUSHIMOCHI Server?

MUSHIMOCHI Server is not responding at this moment and is offline, last seen 25 days 7 hours ago.

How does MUSHIMOCHI Server rank against other Rust servers?

Over the last seven days, MUSHIMOCHI Server recorded enough player hours to reach #13,797 worldwide, placing it in the top 60% of all ranked servers.

Server details

How reliably does MUSHIMOCHI Server stay online?

As recorded now, MUSHIMOCHI Server is not reachable, the last contact having been 25 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.

Which region does MUSHIMOCHI Server run from?

A region is not published by MUSHIMOCHI Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 175.134.251.133:28015.

Which Rust version is MUSHIMOCHI Server running?

MUSHIMOCHI Server is running Rust network protocol 2634 and build 166586 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does MUSHIMOCHI Server run its wipes?

On record so far are too few of MUSHIMOCHI Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 9 hours is how long the current world has been running.

Tags

What do the server tags on MUSHIMOCHI Server mean?

Tags published by MUSHIMOCHI Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MUSHIMOCHI Server appear?

You will find MUSHIMOCHI Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to MUSHIMOCHI Server?

Enter client.connect 175.134.251.133:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp8
Max players 8 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.