Station XX-15272 · recording
My Rust server | Powered by AMP
Online 174.96.220.73:28015 checked 1h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,272
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 19:45 UTC3d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Rust server | Powered by AMP?
The procedural map on My Rust server | Powered by AMP is size 4,500 with seed 6738, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on My Rust server | Powered by AMP?
You will find no gather rate in the name of My Rust server | Powered by AMP. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on My Rust server | Powered by AMP right now?
0 of the 100 slots on My Rust server | Powered by AMP are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does My Rust server | Powered by AMP rank against other Rust servers?
The last seven days of player hours place My Rust server | Powered by AMP at #15,272, in the top 69% of all ranked servers.
Operator and location
How reliably does My Rust server | Powered by AMP stay online?
My Rust server | Powered by AMP is up at the moment. The uptime it reports puts its last restart about 3 days 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
How well does My Rust server | Powered by AMP perform under load?
Its average server fps over the last 48 hours was 104, and it never dropped below 92. Buildings, deployables and all the rest of the world's entities brought it to a high of 111,862. Memory use peaked at 3,846 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does My Rust server | Powered by AMP run from?
No region is published by My Rust server | Powered by AMP. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 174.96.220.73:28015.
Which Rust version is My Rust server | Powered by AMP running?
My Rust server | Powered by AMP is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on My Rust server | Powered by AMP?
1 players, on average, was the busiest crowd at its recent wipes. 33 hours after the latest wipe, the crowd peaked.
On what timetable does My Rust server | Powered by AMP run its wipes?
The rhythm of My Rust server | Powered by AMP cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 22 hours.
Tags
What do the server tags on My Rust server | Powered by AMP mean?
Tags published by My Rust server | Powered by AMP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Rust server | Powered by AMP appear?
You will find My Rust server | Powered by AMP on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to My Rust server | Powered by AMP?
To join, enter client.connect 174.96.220.73:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.