Rust Server TrendsSeismic network · station log
Recording Stations11,628 Players36,679 Active2,939 Wipes · 3 h89 48 h

Station XX-15257 · recording

[US] Helix Staging 10x | Vanilla | Weekly

Online 174.57.83.70:28030 checked 7m ago

10x moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,257
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15257 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 177 on average
178/ 250
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 176 on average
153/ 200
Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 64 on average
5/ 50
AceRust.com 10x No BPs [Loot++|Events|MyMini|Shop] NA · groups of 8+ · 10x · monthly · 13 on average
8/ 100
HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop|Noob Fri NA · groups of 8+ · 10x · monthly · 11 on average
8/ 150
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 7 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Helix Staging 10x | Vanilla | Weekly?

At size 4,000, the map on [US] Helix Staging 10x | Vanilla | Weekly is custom and its published file can be downloaded from this page.

Which settings and rules apply on [US] Helix Staging 10x | Vanilla | Weekly?

Its name points to a gather rate of 10x on [US] Helix Staging 10x | Vanilla | Weekly. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [US] Helix Staging 10x | Vanilla | Weekly?

At this moment, [US] Helix Staging 10x | Vanilla | Weekly records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does [US] Helix Staging 10x | Vanilla | Weekly rank against other Rust servers?

On player hours for the past week, [US] Helix Staging 10x | Vanilla | Weekly sits at #15,257, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does [US] Helix Staging 10x | Vanilla | Weekly stay online?

As recorded now, [US] Helix Staging 10x | Vanilla | Weekly is running. Going by the uptime figure it reports, it restarted about 11 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 16 October 2026 is when Rust Server Trends first recorded it.

How well does [US] Helix Staging 10x | Vanilla | Weekly perform under load?

Across the last 48 hours it averaged 78 server fps, with a floor of 51. At its highest, it carried 88,520 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,429 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [US] Helix Staging 10x | Vanilla | Weekly hosted?

Its name points to North America, but [US] Helix Staging 10x | Vanilla | Weekly publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 174.57.83.70:28030.

Which Rust version is [US] Helix Staging 10x | Vanilla | Weekly running?

On Windows, [US] Helix Staging 10x | Vanilla | Weekly runs Rust network protocol 2634 and build 166235. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does [US] Helix Staging 10x | Vanilla | Weekly run its wipes?

Too few wipes of [US] Helix Staging 10x | Vanilla | Weekly are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 12 hours.

Server tags

What do the server tags on [US] Helix Staging 10x | Vanilla | Weekly mean?

These are the tags [US] Helix Staging 10x | Vanilla | Weekly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166235 (Build): Game build: 166235; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Helix Staging 10x | Vanilla | Weekly appear?

You will find [US] Helix Staging 10x | Vanilla | Weekly on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Connecting

How do you connect to [US] Helix Staging 10x | Vanilla | Weekly?

To join, enter client.connect 174.57.83.70:28030 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166235,ts8,^o^z,rustmaps

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166235
Build Game build: 166235.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

rustmaps
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.