Station XX-15257 · recording
[US] Helix Staging 10x | Vanilla | Weekly
Online 174.57.83.70:28030 checked 7m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,257
- top 69%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US] Helix Staging 10x | Vanilla | Weekly?
At size 4,000, the map on [US] Helix Staging 10x | Vanilla | Weekly is custom and its published file can be downloaded from this page.
Which settings and rules apply on [US] Helix Staging 10x | Vanilla | Weekly?
Its name points to a gather rate of 10x on [US] Helix Staging 10x | Vanilla | Weekly. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on [US] Helix Staging 10x | Vanilla | Weekly?
At this moment, [US] Helix Staging 10x | Vanilla | Weekly records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does [US] Helix Staging 10x | Vanilla | Weekly rank against other Rust servers?
On player hours for the past week, [US] Helix Staging 10x | Vanilla | Weekly sits at #15,257, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does [US] Helix Staging 10x | Vanilla | Weekly stay online?
As recorded now, [US] Helix Staging 10x | Vanilla | Weekly is running. Going by the uptime figure it reports, it restarted about 11 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 16 October 2026 is when Rust Server Trends first recorded it.
How well does [US] Helix Staging 10x | Vanilla | Weekly perform under load?
Across the last 48 hours it averaged 78 server fps, with a floor of 51. At its highest, it carried 88,520 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,429 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [US] Helix Staging 10x | Vanilla | Weekly hosted?
Its name points to North America, but [US] Helix Staging 10x | Vanilla | Weekly publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 174.57.83.70:28030.
Which Rust version is [US] Helix Staging 10x | Vanilla | Weekly running?
On Windows, [US] Helix Staging 10x | Vanilla | Weekly runs Rust network protocol 2634 and build 166235. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [US] Helix Staging 10x | Vanilla | Weekly run its wipes?
Too few wipes of [US] Helix Staging 10x | Vanilla | Weekly are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 12 hours.
Server tags
What do the server tags on [US] Helix Staging 10x | Vanilla | Weekly mean?
These are the tags [US] Helix Staging 10x | Vanilla | Weekly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166235 (Build): Game build: 166235; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] Helix Staging 10x | Vanilla | Weekly appear?
You will find [US] Helix Staging 10x | Vanilla | Weekly on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Connecting
How do you connect to [US] Helix Staging 10x | Vanilla | Weekly?
To join, enter client.connect 174.57.83.70:28030 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.