Station XX-7408 · recording
Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,408
- top 33%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC18d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 21:14 UTC FW26d ago | M0.3▲rising | 2 | held half | 8.2 days | 0 | |
| Fri 25 Sep, 23:39 UTC32d ago | M0.3▲rising | 3 | halved by day 2 | 5.9 days | 1 | |
| Fri 25 Sep, 16:11 UTC32d ago | M0.5▲rising | 3 | – | 0.3 days | 0 | |
| Thu 24 Sep, 16:44 UTC33d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Thu 24 Sep, 08:50 UTC34d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Sat 19 Sep, 22:11 UTC38d ago | M0.0▲rising | 1 | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Always Small Maps 2x less decay?
Generated by the game, the map on Always Small Maps 2x less decay is procedural, size 3,000 with seed 1305954996. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Always Small Maps 2x less decay?
2x gather is what Always Small Maps 2x less decay runs, judging by its name. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Always Small Maps 2x less decay right now?
0 of the 100 slots on Always Small Maps 2x less decay are filled right now. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 0 players.
How does Always Small Maps 2x less decay rank against other Rust servers?
The last seven days of player hours place Always Small Maps 2x less decay at #7,408, in the top 33% of all ranked servers.
Operator and location
How reliably does Always Small Maps 2x less decay stay online?
Right now, you can reach Always Small Maps 2x less decay. The uptime it reports puts its last restart about 2 days 15 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Always Small Maps 2x less decay perform under load?
The 48-hour average is 237 server fps; 230 is the lowest observed. The world held up to 46,133 entities at its peak, buildings and deployables included. Memory use peaked at 2,524 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Always Small Maps 2x less decay hosted?
No region is published by Always Small Maps 2x less decay. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 173.90.239.20:28015.
Which Rust version is Always Small Maps 2x less decay running?
Always Small Maps 2x less decay is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Always Small Maps 2x less decay?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 14 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does Always Small Maps 2x less decay run its wipes?
No next wipe can be predicted for Always Small Maps 2x less decay, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 12 hours.
Lists and tags
What do the server tags on Always Small Maps 2x less decay mean?
These are the tags Always Small Maps 2x less decay publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Always Small Maps 2x less decay appear?
The Rust Server Trends lists that take in Always Small Maps 2x less decay are: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Connecting
How do you connect to Always Small Maps 2x less decay?
To join, enter client.connect 173.90.239.20:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
