Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players38,895 Active2,943 Wipes · 3 h85 48 h

Station XX-15339 · recording

OH BOY!

Online 173.66.91.135:28015 checked 7m ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
338d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
248/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
172/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
19/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
23/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
78/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on OH BOY!?

The map on OH BOY! is procedural, produced by the game.

Which settings and rules apply on OH BOY!?

The name of OH BOY! gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on OH BOY!?

A reading taken now shows 0 players on OH BOY!, which has 2 slots. Averaged across the last seven days, the population was 0 players.

How does OH BOY! rank against other Rust servers?

On player hours for the past week, OH BOY! sits at #15,339, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does OH BOY! stay online?

OH BOY! is up at the moment. 156 of 168 hours in the last 7 full days were up time, 93% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is OH BOY! hosted?

Nothing about a region comes from OH BOY!. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 173.66.91.135:28015 is the address it uses.

Which Rust version is OH BOY! running?

OH BOY! is running Rust network protocol 2604 and build 136664 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does OH BOY! run its wipes?

Too few wipes of OH BOY! are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 338 days 8 hours is how long the current world has been running.

Tags

What do the server tags on OH BOY! mean?

The game's server browser reads the tags OH BOY! publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2604 (Protocol): Game protocol 2604: to join, your game must match this version; cs136664 (Build): It runs game build 136664; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OH BOY! appear?

The Rust Server Trends lists that take in OH BOY! are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto OH BOY!?

You can connect by pressing F1 in Rust and typing client.connect 173.66.91.135:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2604,gmrust,cs136664,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players Slots: 2.
ts8
Group limit Teams max out at 8, the default set by the game.
v2604
Protocol Game protocol 2604: to join, your game must match this version.
cs136664
Build It runs game build 136664.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.