Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players83,167 Active3,755 Wipes · 3 h280 48 h

Station XX-3387 · recording

Vanilla Rust PVE

Online 173.225.104.251:28080 checked 10m ago

oxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 4
Rank
#3,387
top 15%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3387 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 01:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
14.1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
50%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 21 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 23:04 UTC13d ago M0.8rising 9 – running 2
Thu 1 Oct, 18:32 UTC FW27d ago M0.5rising 3 held half 14.2 days 0
Thu 17 Sep, 17:45 UTC41d ago M0.8rising 6 halved by day 7 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
524/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
422/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average
179/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
57/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average
249/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average
331/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Vanilla Rust PVE?

Generated by the game, the map on Vanilla Rust PVE is procedural, size 4,250 with seed 1169124776. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Vanilla Rust PVE?

The name of Vanilla Rust PVE gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Vanilla Rust PVE right now?

1 of the 50 slots on Vanilla Rust PVE are filled right now. Across seven days this server recorded an average of 1 players and a peak of 4. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.

How does Vanilla Rust PVE rank against other Rust servers?

Over the last seven days, Vanilla Rust PVE recorded enough player hours to reach #3,387 worldwide, placing it in the top 15% of all ranked servers.

Operator and location

How reliably does Vanilla Rust PVE stay online?

Vanilla Rust PVE is up at the moment. The uptime it reports puts its last restart about 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Vanilla Rust PVE hold a steady tick rate?

Its average server fps over the last 48 hours was 111, and it never dropped below 85. The world held up to 103,982 entities at its peak, buildings and deployables included. It reached a ceiling of 3,330 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Vanilla Rust PVE hosted?

No region is published by Vanilla Rust PVE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 173.225.104.251:28080 is the address it uses.

Which Rust version is Vanilla Rust PVE running?

On Windows, Vanilla Rust PVE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Vanilla Rust PVE?

On average, the busiest point of its recent wipes drew 6 players. 21 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 7 it fell below half in the wipes where it didn't hold.

How often does Vanilla Rust PVE wipe, and on which days?

No next wipe can be predicted for Vanilla Rust PVE, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 15 hours is how long the current world has been running.

Tags

What do the server tags on Vanilla Rust PVE mean?

The game's server browser reads the tags Vanilla Rust PVE publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Vanilla Rust PVE appear?

You will find Vanilla Rust PVE on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Vanilla Rust PVE?

You can connect by pressing F1 in Rust and typing client.connect 173.225.104.251:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/bspBJBHryg.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.