Station NA-15349 · recording
DownInTheValley
Online NA 173.214.174.22:28015 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69% · #1520 in NA
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DownInTheValley?
DownInTheValley runs a procedural map of size 5,000 with seed 1234, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DownInTheValley?
You will find no gather rate in the name of DownInTheValley. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on DownInTheValley?
At this moment, DownInTheValley records 0 players across 100 slots. The population averaged 0 players over the past week.
How does DownInTheValley rank against other Rust servers?
For player hours across the last seven days, DownInTheValley takes #15,349 overall and #1,520 in North America, inside the top 69% of all ranked servers.
Operator and location
How reliably does DownInTheValley stay online?
As recorded now, DownInTheValley is running. Its reported uptime points to a restart about 3 days 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.
How well does DownInTheValley perform under load?
Its average server fps over the last 48 hours was 176, and it never dropped below 129. The world held up to 145,000 entities at its peak, buildings and deployables included. Its highest memory use was 4,093 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does DownInTheValley run from?
With its NA tag, DownInTheValley lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 173.214.174.22:28015 is the address it uses.
What build of Rust does DownInTheValley use?
On Windows, DownInTheValley runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does DownInTheValley wipe, and on which days?
Too few wipes of DownInTheValley are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 16 days.
Tags
What do the server tags on DownInTheValley mean?
These are the tags DownInTheValley publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does DownInTheValley appear?
The Rust Server Trends lists that take in DownInTheValley are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto DownInTheValley?
Enter client.connect 173.214.174.22:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.