Station XX-5345 · recording
The Rust Experiment
Online 173.170.243.109:28015 checked 5m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,345
- top 24%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 20:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 00:49 UTC26d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on The Rust Experiment?
The procedural map on The Rust Experiment is size 3,500 with seed 609568408, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on The Rust Experiment?
You will find no gather rate in the name of The Rust Experiment. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on The Rust Experiment right now?
0 of the 50 slots on The Rust Experiment are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.
How does The Rust Experiment rank against other Rust servers?
The last seven days of player hours place The Rust Experiment at #5,345, in the top 24% of all ranked servers.
Operator and location
How reliably does The Rust Experiment stay online?
Right now, you can reach The Rust Experiment. Going by the uptime figure it reports, it restarted about 4 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does The Rust Experiment hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 66,244 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,991 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is The Rust Experiment hosted?
No region is published by The Rust Experiment. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 173.170.243.109:28015 is the address it uses.
Which Rust version is The Rust Experiment running?
The Rust Experiment is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on The Rust Experiment?
On average, the busiest point of its recent wipes drew 2 players. 26 hours into the latest wipe, the crowd reached its peak.
On what timetable does The Rust Experiment run its wipes?
The rhythm of The Rust Experiment cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 21 hours.
Tags
What do the server tags on The Rust Experiment mean?
Tags published by The Rust Experiment and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does The Rust Experiment appear?
The Rust Server Trends lists that take in The Rust Experiment are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto The Rust Experiment?
You can connect by pressing F1 in Rust and typing client.connect 173.170.243.109:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.