Station XX-15011 · recording
Rusty Trombone | No Decay
Online 172.81.129.106:28015 checked 7m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,011
- top 67%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 23:19 UTC26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 2 Oct, 04:31 UTC27d ago | M0.0▲rising | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rusty Trombone | No Decay?
The procedural map on Rusty Trombone | No Decay is size 4,000 with seed 1731619516, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rusty Trombone | No Decay?
The name of Rusty Trombone | No Decay gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Rusty Trombone | No Decay right now?
A reading taken now shows 0 players on Rusty Trombone | No Decay, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Rusty Trombone | No Decay rank against other Rust servers?
Over the last seven days, Rusty Trombone | No Decay recorded enough player hours to reach #15,011 worldwide, placing it in the top 67% of all ranked servers.
Server details
How reliably does Rusty Trombone | No Decay stay online?
As recorded now, Rusty Trombone | No Decay is running. Going by the uptime figure it reports, it restarted about 6 days 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Rusty Trombone | No Decay perform under load?
Its average server fps over the last 48 hours was 210, and it never dropped below 194. Buildings, deployables and all the rest of the world's entities brought it to a high of 92,364. Memory use peaked at 3,504 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Rusty Trombone | No Decay run from?
A region is not published by Rusty Trombone | No Decay. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 172.81.129.106:28015 is the address it uses.
Which Rust version is Rusty Trombone | No Decay running?
Rusty Trombone | No Decay is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rusty Trombone | No Decay?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does Rusty Trombone | No Decay wipe, and on which days?
On record so far are too few of Rusty Trombone | No Decay's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 11 hours.
Tags
What do the server tags on Rusty Trombone | No Decay mean?
These are the tags Rusty Trombone | No Decay publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rusty Trombone | No Decay appear?
These Rust Server Trends lists include Rusty Trombone | No Decay: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Rusty Trombone | No Decay?
To join, enter client.connect 172.81.129.106:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.