Rust Server TrendsSeismic network · station log
Recording Stations11,831 Players94,092 Active3,830 Wipes · 3 h517 48 h

Station XX-6334 · no signal

Code Fast

Offline 172.59.223.224:28015 checked 3d ago

Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#6,334
top 28%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-6334 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
236/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
316/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
771/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
47/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
894/ 950
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average
744/ 800
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Code Fast?

Code Fast uses a procedural map, which the game generates.

Which settings and rules apply on Code Fast?

The name of Code Fast gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Code Fast right now?

A reading taken now finds Code Fast offline; the most recent activity was 3 days 12 hours ago. The seven-day average is 1 players, with a peak of 1.

How does Code Fast rank against other Rust servers?

The last seven days of player hours place Code Fast at #6,334, in the top 28% of all ranked servers.

Server facts

How reliably does Code Fast stay online?

No contact with Code Fast right now, and the last recorded contact was 3 days 12 hours ago. 21 of 96 hours in the last 4 full days were up time, 22% of the total. 24 October 2026 is when Rust Server Trends first recorded it.

Which region does Code Fast run from?

No region is published by Code Fast. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 172.59.223.224:28015.

What build of Rust does Code Fast use?

On Windows, Code Fast runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Code Fast run its wipes?

On record so far are too few of Code Fast's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 17 hours is how long the current world has been running.

Tags

What do the server tags on Code Fast mean?

The game's server browser reads the tags Code Fast publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Code Fast appear?

You will find Code Fast on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto Code Fast?

To join, enter client.connect 172.59.223.224:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players The server has 500 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.