Rust Server TrendsSeismic network · station log
Recording Stations11,867 Players96,005 Active3,901 Wipes · 3 h390 48 h

Station XX-6153 · no signal

Code Fast

Offline 172.59.220.165:28015 checked 1d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#6,153
top 28%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-6153 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 23:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0023:0001:0002:0004:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
440/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
447/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
976/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
63/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
992/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
26/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Code Fast?

The map on Code Fast is procedural, produced by the game.

Which settings and rules apply on Code Fast?

No gather rate appears in the name of Code Fast. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Code Fast right now?

Code Fast is not responding at this moment and is offline, last seen 33 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.

How does Code Fast rank against other Rust servers?

On player hours for the past week, Code Fast sits at #6,153, which puts it inside the top 28% of every ranked server.

Server details

How reliably does Code Fast stay online?

Code Fast is down at the moment; the last recorded contact was 33 hours ago. 18 of 48 hours in the last 2 full days were up time, 38% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.

Where in the world is Code Fast hosted?

Nothing about a region comes from Code Fast. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 172.59.220.165:28015.

Which Rust version is Code Fast running?

Code Fast is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Code Fast run its wipes?

The rhythm of Code Fast cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 13 hours is how long the current world has been running.

Tags

What do the server tags on Code Fast mean?

These are the tags Code Fast publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Code Fast appear?

These Rust Server Trends lists include Code Fast: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Code Fast?

Enter client.connect 172.59.220.165:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players 500 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.