Rust Server TrendsSeismic network · station log
Recording Stations11,732 Players51,299 Active3,302 Wipes · 3 h118 48 h

Station XX-15938 · no signal

Raw2.0

Offline 172.58.128.206:28015 checked 26d ago

vanilla
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,938
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15938 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
312/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
196/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
36/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
23/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
51/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
63/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Raw2.0?

Raw2.0 uses a procedural map, which the game generates.

Which settings and rules apply on Raw2.0?

The name of Raw2.0 gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Raw2.0 right now?

A reading taken now finds Raw2.0 offline; the most recent activity was 26 days 21 hours ago.

How does Raw2.0 rank against other Rust servers?

Over the last seven days, Raw2.0 recorded enough player hours to reach #15,938 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Raw2.0 stay online?

Raw2.0 is down at the moment; the last recorded contact was 26 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Raw2.0 run from?

A region is not published by Raw2.0. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 172.58.128.206:28015.

What build of Rust does Raw2.0 use?

On Windows, Raw2.0 runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Raw2.0 run its wipes?

The rhythm of Raw2.0 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 21 hours is how long the current world has been running.

Tags

What do the server tags on Raw2.0 mean?

Tags published by Raw2.0 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Raw2.0 appear?

You will find Raw2.0 on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Connecting

What steps get you onto Raw2.0?

You can connect by pressing F1 in Rust and typing client.connect 172.58.128.206:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.