Rust Server TrendsSeismic network · station log
Recording Stations11,604 Players40,223 Active2,874 Wipes · 3 h140 48 h

Station XX-15323 · no signal

NTC

Offline 172.240.87.25:28015 checked 7d ago

Connect
Players now
0/ 75
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 05:34 UTC26d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average
81/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
109/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
210/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
12/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
245/ 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average
466/ 475
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on NTC?

NTC runs a procedural map of size 3,000 with seed 50000, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on NTC?

The name of NTC gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on NTC right now?

No players are recorded on NTC at this moment; it is offline, and the last sighting was 7 days 18 hours ago.

How does NTC rank against other Rust servers?

Over the last seven days, NTC recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does NTC stay online?

As recorded now, NTC is not reachable, the last contact having been 7 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is NTC hosted?

Nothing about a region comes from NTC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 172.240.87.25:28015.

What build of Rust does NTC use?

On Linux, NTC runs Rust network protocol 2634 and build 167231. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on NTC?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 20 hours after the wipe.

How often does NTC wipe, and on which days?

The rhythm of NTC cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days is how long the current world has been running.

Tags

What do the server tags on NTC mean?

These are the tags NTC publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does NTC appear?

These Rust Server Trends lists include NTC: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to NTC?

Enter client.connect 172.240.87.25:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players Slots: 75.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.