Station XX-14047 · recording
Darkstar 5X Experimental
Online 172.240.229.71:28065 checked 8m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,047
- top 63%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 22:30 UTC FW26d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Darkstar 5X Experimental?
Generated by the game, the map on Darkstar 5X Experimental is procedural, size 3,500 with seed 1162579596. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Darkstar 5X Experimental?
Going by its name, Darkstar 5X Experimental runs 5x gather. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Darkstar 5X Experimental?
0 of the 50 slots on Darkstar 5X Experimental are filled right now. The seven-day average is 0 players, with a peak of 1.
How does Darkstar 5X Experimental rank against other Rust servers?
The last seven days of player hours place Darkstar 5X Experimental at #14,047, in the top 63% of all ranked servers.
Operator and location
How reliably does Darkstar 5X Experimental stay online?
Darkstar 5X Experimental is up at the moment. Its reported uptime points to a restart about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Darkstar 5X Experimental perform under load?
Its average server fps over the last 48 hours was 122, and it never dropped below 96. At its highest, it carried 72,774 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,322 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Darkstar 5X Experimental run from?
A region is not published by Darkstar 5X Experimental. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 172.240.229.71:28065 is the address it uses.
Which Rust version is Darkstar 5X Experimental running?
On Windows, Darkstar 5X Experimental runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Darkstar 5X Experimental?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Darkstar 5X Experimental run its wipes?
Once a month Darkstar 5X Experimental wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 26 days 23 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on Darkstar 5X Experimental mean?
Tags published by Darkstar 5X Experimental and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Darkstar 5X Experimental appear?
The Rust Server Trends lists that take in Darkstar 5X Experimental are: 5x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Connecting
What steps get you onto Darkstar 5X Experimental?
To join, enter client.connect 172.240.229.71:28065 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.