Station EU-15490 · no signal
E7 | EU | Test server
Offline EU 172.110.211.11:28015 checked 41d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 69% · #2525 in EU
- Last wipe
- 70d ago
- weekly schedule
- Next wipe
- 7d 8h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on E7 | EU | Test server?
Generated by the game, the map on E7 | EU | Test server is procedural, size 3,500 with seed 3. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on E7 | EU | Test server?
No gather rate appears in the name of E7 | EU | Test server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on E7 | EU | Test server?
E7 | EU | Test server is not responding at this moment and is offline, last seen 41 days 9 hours ago.
How does E7 | EU | Test server rank against other Rust servers?
For player hours across the last seven days, E7 | EU | Test server takes #15,490 overall and #2,525 in Europe, inside the top 69% of all ranked servers.
Server details
How reliably does E7 | EU | Test server stay online?
As recorded now, E7 | EU | Test server is not reachable, the last contact having been 41 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does E7 | EU | Test server run from?
In Europe E7 | EU | Test server lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 172.110.211.11:28015.
What build of Rust does E7 | EU | Test server use?
Rust network protocol 2632 and build 161125 on Linux is what E7 | EU | Test server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does E7 | EU | Test server wipe, and on which days?
From the force wipe the next wipe of E7 | EU | Test server is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 70 days 10 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on E7 | EU | Test server mean?
These are the tags E7 | EU | Test server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does E7 | EU | Test server appear?
The Rust Server Trends lists that take in E7 | EU | Test server are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
What steps get you onto E7 | EU | Test server?
Enter client.connect 172.110.211.11:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.