Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h329 48 h

Station XX-16880 · no signal

Preflight Vanilla Test

Offline 172.104.86.66:47000 checked 30d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,880
top 71%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16880 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
346/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
459/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
983/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
45/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
992/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
43/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Preflight Vanilla Test?

Preflight Vanilla Test uses a procedural map, which the game generates.

Which settings and rules apply on Preflight Vanilla Test?

The name of Preflight Vanilla Test gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Preflight Vanilla Test right now?

No players are recorded on Preflight Vanilla Test at this moment; it is offline, and the last sighting was 30 days 5 hours ago.

How does Preflight Vanilla Test rank against other Rust servers?

On player hours for the past week, Preflight Vanilla Test sits at #16,880, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does Preflight Vanilla Test stay online?

As recorded now, Preflight Vanilla Test is not reachable, the last contact having been 30 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Which region does Preflight Vanilla Test run from?

Nothing about a region comes from Preflight Vanilla Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 172.104.86.66:47000 is the address it uses.

Which Rust version is Preflight Vanilla Test running?

On Linux, Preflight Vanilla Test runs Rust network protocol 2634 and build 166165. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Preflight Vanilla Test wipe, and on which days?

The rhythm of Preflight Vanilla Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 30 days 5 hours is how long the current world has been running.

Tags

What do the server tags on Preflight Vanilla Test mean?

These are the tags Preflight Vanilla Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166165 (Build): It runs game build 166165; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Preflight Vanilla Test appear?

The Rust Server Trends lists that take in Preflight Vanilla Test are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Preflight Vanilla Test?

To join, enter client.connect 172.104.86.66:47000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166165,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166165
Build It runs game build 166165.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.