Rust Server TrendsSeismic network · station log
Recording Stations11,896 Players92,145 Active4,078 Wipes · 3 h164 48 h

Station XX-13334 · no signal

Local Test Server

Offline 170.203.112.78:28015 checked 37d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,334
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13334 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average
784/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average
50/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average
125/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
463/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average
268/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average
196/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local Test Server?

A procedural map runs on Local Test Server, generated by the game.

Which settings and rules apply on Local Test Server?

No gather rate appears in the name of Local Test Server. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on Local Test Server?

A reading taken now finds Local Test Server offline; the most recent activity was 37 days 14 hours ago.

How does Local Test Server rank against other Rust servers?

Over the last seven days, Local Test Server recorded enough player hours to reach #13,334 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does Local Test Server stay online?

No contact with Local Test Server right now, and the last recorded contact was 37 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Local Test Server hosted?

No region is published by Local Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 170.203.112.78:28015 is the address it uses.

What build of Rust does Local Test Server use?

Rust network protocol 2633 and build 163794 on Windows is what Local Test Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Local Test Server run its wipes?

The rhythm of Local Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 44 days 8 hours is how long the current world has been running.

Tags

What do the server tags on Local Test Server mean?

These are the tags Local Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local Test Server appear?

The Rust Server Trends lists that take in Local Test Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Local Test Server?

Enter client.connect 170.203.112.78:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.