Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h164 48 h

Station XX-14023 · no signal

Rust Monuments Training

Offline 169.254.194.195:56216 checked 7d ago

Connect
Players now
1/ 16
6% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#14,023
top 63%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14023 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 16 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 495 on average
84/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
115/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
397/ 450
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
21/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
476/ 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
362/ 425
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Monuments Training?

The map on Rust Monuments Training is procedural, produced by the game.

Which settings and rules apply on Rust Monuments Training?

No gather rate appears in the name of Rust Monuments Training. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Rust Monuments Training right now?

A reading taken now finds Rust Monuments Training offline; the most recent activity was 7 days 8 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Rust Monuments Training rank against other Rust servers?

The last seven days of player hours place Rust Monuments Training at #14,023, in the top 63% of all ranked servers.

Server details

How reliably does Rust Monuments Training stay online?

No contact with Rust Monuments Training right now, and the last recorded contact was 7 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 22 October 2026 is when Rust Server Trends first recorded it.

Which region does Rust Monuments Training run from?

Nothing about a region comes from Rust Monuments Training. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 169.254.194.195:56216 is the address it uses.

What build of Rust does Rust Monuments Training use?

Rust network protocol 2634 and build 167781 on Windows is what Rust Monuments Training runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Rust Monuments Training wipe, and on which days?

Too few wipes of Rust Monuments Training are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 8 hours.

Server tags

What do the server tags on Rust Monuments Training mean?

Tags published by Rust Monuments Training and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): The server has 16 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Monuments Training appear?

These Rust Server Trends lists include Rust Monuments Training: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to Rust Monuments Training?

Enter client.connect 169.254.194.195:56216 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptsw,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp16
Max players The server has 16 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.