Rust Server TrendsSeismic network · station log
Recording Stations11,755 Players63,128 Active3,519 Wipes · 3 h137 48 h

Station XX-15871 · no signal

Loot Gettin

Offline 169.155.232.208:28015 checked 33d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,871
top 71%
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15871 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average
551/ 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average
33/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average
57/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
289/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
112/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average
120/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Loot Gettin?

A procedural map runs on Loot Gettin, generated by the game.

Which settings and rules apply on Loot Gettin?

You will find no gather rate in the name of Loot Gettin. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Loot Gettin?

Loot Gettin is not responding at this moment and is offline, last seen 33 days 3 hours ago.

How does Loot Gettin rank against other Rust servers?

The last seven days of player hours place Loot Gettin at #15,871, in the top 71% of all ranked servers.

Operator and location

How reliably does Loot Gettin stay online?

No contact with Loot Gettin right now, and the last recorded contact was 33 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.

Which region does Loot Gettin run from?

No region is published by Loot Gettin. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 169.155.232.208:28015.

Which Rust version is Loot Gettin running?

On Windows, Loot Gettin runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Loot Gettin wipe, and on which days?

Too few wipes of Loot Gettin are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 45 days 23 hours is how long the current world has been running.

Tags

What do the server tags on Loot Gettin mean?

These are the tags Loot Gettin publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Loot Gettin appear?

The Rust Server Trends lists that take in Loot Gettin are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Loot Gettin?

You can connect by pressing F1 in Rust and typing client.connect 169.155.232.208:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.