Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players102,408 Active3,941 Wipes · 3 h403 48 h

Station XX-3876 · recording

AcTeam RUST

Online 169.155.126.40:10000 checked 11m ago

monthly wipes vanillamoddedcarbon
Connect
Players now
0/ 12
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 4
Rank
#3,876
top 17%
Last wipe
5d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3876 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 12 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Tue 23:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap
20.1 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 8

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 03:36 UTC5d ago M0.6rising 4 – running 0
Sun 4 Oct, 00:13 UTC25d ago M0.6rising 4 halved by day 8 20.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
97/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
221/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
30/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 74 on average
131/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 70 on average
328/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 66 on average
479/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on AcTeam RUST?

AcTeam RUST runs a procedural map of size 2,300 with seed 1, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on AcTeam RUST?

No gather rate appears in the name of AcTeam RUST. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on AcTeam RUST right now?

At this moment, AcTeam RUST records 0 players across 12 slots. Across seven days this server recorded an average of 1 players and a peak of 4. The busiest point in the last 48 hours came at 04:00 UTC, averaging 3 players.

How does AcTeam RUST rank against other Rust servers?

The last seven days of player hours place AcTeam RUST at #3,876, in the top 17% of all ranked servers.

Server details

How reliably does AcTeam RUST stay online?

AcTeam RUST is up at the moment. Its reported uptime points to a restart about 5 days 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Does AcTeam RUST hold a steady tick rate?

Across the last 48 hours it averaged 205 server fps, with a floor of 196. The world held up to 27,359 entities at its peak, buildings and deployables included. Memory use peaked at 2,906 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does AcTeam RUST run from?

A region is not published by AcTeam RUST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 169.155.126.40:10000.

What build of Rust does AcTeam RUST use?

Rust network protocol 2635 and build 168909 on Linux is what AcTeam RUST runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on AcTeam RUST?

On average, the busiest point of its recent wipes drew 4 players. 24 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 8 in the wipes where it didn't hold.

How often does AcTeam RUST wipe, and on which days?

The force wipe is the only wipe AcTeam RUST takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 days 14 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on AcTeam RUST mean?

Tags published by AcTeam RUST and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): The server has 12 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does AcTeam RUST appear?

You will find AcTeam RUST on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

What steps get you onto AcTeam RUST?

Enter client.connect 169.155.126.40:10000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp12
Max players The server has 12 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.