Station XX-15347 · no signal
Chuds R Us
Offline 169.150.133.157:9075 checked 9d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,347
- top 70%
- Last wipe
- 20d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- usual gap
- 3.2 daysbetween real wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 04:35 UTC20d ago | M0.8▲rising | 7 | – | running | 0 | |
| Mon 5 Oct, 23:59 UTC23d ago | M0.7▲rising | 5 | halved by day 2 | 3.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Chuds R Us?
Generated by the game, the map on Chuds R Us is procedural, size 3,500 with seed 471471404. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Chuds R Us?
No gather rate appears in the name of Chuds R Us. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Chuds R Us?
A reading taken now finds Chuds R Us offline; the most recent activity was 9 days 5 hours ago.
How does Chuds R Us rank against other Rust servers?
Over the last seven days, Chuds R Us recorded enough player hours to reach #15,347 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Chuds R Us stay online?
No contact with Chuds R Us right now, and the last recorded contact was 9 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 5 October 2026 is when Rust Server Trends first recorded it.
Which region does Chuds R Us run from?
Its name points to North America, but Chuds R Us publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 169.150.133.157:9075 is the address it uses.
Which Rust version is Chuds R Us running?
Rust network protocol 2634 and build 167231 on Linux is what Chuds R Us runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Chuds R Us?
On average, the busiest point of its recent wipes drew 6 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does Chuds R Us run its wipes?
Once a month Chuds R Us wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 20 days 12 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on Chuds R Us mean?
These are the tags Chuds R Us publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Chuds R Us appear?
The Rust Server Trends lists that take in Chuds R Us are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Chuds R Us?
To join, enter client.connect 169.150.133.157:9075 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.