Station XX-14449 · no signal
Rust 10x | Local Test | Quad
Offline 169.1.226.36:28015 checked 24d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,449
- top 64%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 16:35 UTC24d ago | M0.0▲rising | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust 10x | Local Test | Quad?
Rust 10x | Local Test | Quad runs a procedural map of size 3,500 with seed 1012026, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust 10x | Local Test | Quad?
Its name points to a gather rate of 10x on Rust 10x | Local Test | Quad. You can have up to 4 players in a group (quad). survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Rust 10x | Local Test | Quad?
No players are recorded on Rust 10x | Local Test | Quad at this moment; it is offline, and the last sighting was 24 days 4 hours ago.
How does Rust 10x | Local Test | Quad rank against other Rust servers?
The last seven days of player hours place Rust 10x | Local Test | Quad at #14,449, in the top 64% of all ranked servers. The ranking for quad puts it at #620.
Server facts
How reliably does Rust 10x | Local Test | Quad stay online?
No contact with Rust 10x | Local Test | Quad right now, and the last recorded contact was 24 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 1 October 2026 is when Rust Server Trends first recorded it.
Which region does Rust 10x | Local Test | Quad run from?
No region is published by Rust 10x | Local Test | Quad. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 169.1.226.36:28015.
What build of Rust does Rust 10x | Local Test | Quad use?
Rust network protocol 2634 and build 166494 on Windows is what Rust 10x | Local Test | Quad runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rust 10x | Local Test | Quad?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 5 hours after the wipe.
On what timetable does Rust 10x | Local Test | Quad run its wipes?
On record so far are too few of Rust 10x | Local Test | Quad's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 5 hours is how long the current world has been running.
Server tags
What do the server tags on Rust 10x | Local Test | Quad mean?
These are the tags Rust 10x | Local Test | Quad publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust 10x | Local Test | Quad appear?
The Rust Server Trends lists that take in Rust 10x | Local Test | Quad are: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
How to join
How do you connect to Rust 10x | Local Test | Quad?
You can connect by pressing F1 in Rust and typing client.connect 169.1.226.36:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.