Rust Server TrendsSeismic network · station log
Recording Stations11,686 Players34,939 Active2,865 Wipes · 3 h97 48 h

Station XX-14449 · no signal

Rust 10x | Local Test | Quad

Offline 169.1.226.36:28015 checked 24d ago

10x quad moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,449
top 64%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14449 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 16:35 UTC24d ago M0.0rising 2 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST NA · quad · 10x · weekly · 5 on average
2/ 200
XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP OC · quad · 10x · monthly · 2 on average
3/ 210
XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP EU · quad · 10x · monthly · 1 on average
1/ 160
HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP EA · quad · 10x · monthly · 1 on average
0/ 160
[EU] Recess Gaming - 10x | Quad | Loot+ | NoBPs EU · quad · 10x · weekly · 1 on average
0/ 100
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki NA · quad · 10x · weekly · 1 on average
0/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust 10x | Local Test | Quad?

Rust 10x | Local Test | Quad runs a procedural map of size 3,500 with seed 1012026, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust 10x | Local Test | Quad?

Its name points to a gather rate of 10x on Rust 10x | Local Test | Quad. You can have up to 4 players in a group (quad). survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Rust 10x | Local Test | Quad?

No players are recorded on Rust 10x | Local Test | Quad at this moment; it is offline, and the last sighting was 24 days 4 hours ago.

How does Rust 10x | Local Test | Quad rank against other Rust servers?

The last seven days of player hours place Rust 10x | Local Test | Quad at #14,449, in the top 64% of all ranked servers. The ranking for quad puts it at #620.

Server facts

How reliably does Rust 10x | Local Test | Quad stay online?

No contact with Rust 10x | Local Test | Quad right now, and the last recorded contact was 24 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 1 October 2026 is when Rust Server Trends first recorded it.

Which region does Rust 10x | Local Test | Quad run from?

No region is published by Rust 10x | Local Test | Quad. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 169.1.226.36:28015.

What build of Rust does Rust 10x | Local Test | Quad use?

Rust network protocol 2634 and build 166494 on Windows is what Rust 10x | Local Test | Quad runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rust 10x | Local Test | Quad?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 5 hours after the wipe.

On what timetable does Rust 10x | Local Test | Quad run its wipes?

On record so far are too few of Rust 10x | Local Test | Quad's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 5 hours is how long the current world has been running.

Server tags

What do the server tags on Rust 10x | Local Test | Quad mean?

These are the tags Rust 10x | Local Test | Quad publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust 10x | Local Test | Quad appear?

The Rust Server Trends lists that take in Rust 10x | Local Test | Quad are: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

How to join

How do you connect to Rust 10x | Local Test | Quad?

You can connect by pressing F1 in Rust and typing client.connect 169.1.226.36:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.