Station XX-10902 · no signal
Spykers server
Offline 169.0.158.248:28015 checked 5d ago
- Players now
- 1/ 3
- 33% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,902
- top 49%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.6 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 15:07 UTC7d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 16 Oct, 01:15 UTC12d ago | M0.0▲rising | 1 | held half | 5.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Spykers server?
A procedural map runs on Spykers server, generated by the game.
Which settings and rules apply on Spykers server?
The name of Spykers server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Spykers server?
No players are recorded on Spykers server at this moment; it is offline, and the last sighting was 5 days 22 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Spykers server rank against other Rust servers?
On player hours for the past week, Spykers server sits at #10,902, which puts it inside the top 49% of every ranked server.
Server facts
How reliably does Spykers server stay online?
Spykers server is down at the moment; the last recorded contact was 5 days 22 hours ago. 6 of 168 hours in the last 7 full days were up time, 4% of the total. On 12 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Spykers server run from?
No region is published by Spykers server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 169.0.158.248:28015.
What build of Rust does Spykers server use?
Spykers server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Spykers server?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Spykers server run its wipes?
On record so far are too few of Spykers server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 6 hours is how long the current world has been running.
Server tags
What do the server tags on Spykers server mean?
These are the tags Spykers server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Spykers server appear?
You will find Spykers server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Spykers server?
To join, enter client.connect 169.0.158.248:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.