Rust Server TrendsSeismic network · station log
Recording Stations11,893 Players98,350 Active3,934 Wipes · 3 h402 48 h

Station NA-15183 · recording

10x Development

Online NA 168.100.163.159:28010 checked 12m ago

10x weekly wipes moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,183
top 68% · #1485 in NA
Last wipe
15h ago
weekly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15183 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 01:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75118:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608018:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap
10 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 8hThu 12 Nov, 01:17 UTC
  3. 20d 8hThu 19 Nov, 01:17 UTC
  4. 27d 8hThu 26 Nov, 01:17 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 41d 8hThu 10 Dec, 01:17 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 01:17 UTC15h ago – – – – running 0
Thu 1 Oct, 17:45 UTC FW27d ago M0.0steady 0+1 queue – – 0
Mon 21 Sep, 18:37 UTC37d ago M0.0rising 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC43d ago M0.6rising 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average
89/ 200
Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 64 on average
40/ 100
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 7 on average
8/ 100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events NA · groups of 20+ · 10x · weekly · 3 on average
4/ 125
RAMPAGE 10X | WEEKLY WIPES NA · groups of 10+ · 10x · weekly · 3 on average
0/ 75
RustForNoobs.com | 10x | Clans | No BPs |x10 US | Kits NA · groups of 32+ · 10x · weekly · 3 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 10x Development?

The procedural map on 10x Development is size 1,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Vitality Custom Map.

Which settings and rules apply on 10x Development?

10x gather is what 10x Development runs, judging by its name. Up to 32 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on 10x Development right now?

0 players are on 10x Development as of now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 0 players.

How does 10x Development rank against other Rust servers?

For player hours across the last seven days, 10x Development takes #15,183 overall and #1,485 in North America, inside the top 68% of all ranked servers.

Server details

How reliably does 10x Development stay online?

As recorded now, 10x Development is running. Its reported uptime points to a restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does 10x Development perform under load?

The 48-hour average is 67 server fps; 67 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 371,548. It reached a ceiling of 7,962 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is 10x Development hosted?

The NA tag is how 10x Development lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 168.100.163.159:28010.

What build of Rust does 10x Development use?

10x Development is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on 10x Development?

2 players, on average, was the busiest crowd at its recent wipes. With 1 more in the queue, the crowd on the latest wipe peaked 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does 10x Development run its wipes?

The prediction follows its tag, because too few of 10x Development's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 15 hours. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on 10x Development mean?

The game's server browser reads the tags 10x Development publishes: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams are capped at 32 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 10x Development appear?

You will find 10x Development on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Who is behind 10x Development?

The same operator most likely runs 10x Development and the 5 other servers we track that also publish a atlasrust.us hostname.

How to join

How do you connect to 10x Development?

To join, enter client.connect 168.100.163.159:28010 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players The server has 0 slots.
ts32
Group limit Teams are capped at 32 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.