Station NA-15183 · recording
10x Development
Online NA 168.100.163.159:28010 checked 12m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,183
- top 68% · #1485 in NA
- Last wipe
- 15h ago
- weekly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 01:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- usual gap
- 10 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 13d 8hThu 12 Nov, 01:17 UTC
- 20d 8hThu 19 Nov, 01:17 UTC
- 27d 8hThu 26 Nov, 01:17 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 41d 8hThu 10 Dec, 01:17 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 01:17 UTC15h ago | – | – | – | – | running | 0 |
| Thu 1 Oct, 17:45 UTC FW27d ago | M0.0■steady | 0+1 queue | – | – | 0 | |
| Mon 21 Sep, 18:37 UTC37d ago | M0.0▲rising | 1+1 queue | halved by day 5 | 10 days | 0 | |
| Wed 16 Sep, 04:14 UTC43d ago | M0.6▲rising | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 10x Development?
The procedural map on 10x Development is size 1,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Vitality Custom Map.
Which settings and rules apply on 10x Development?
10x gather is what 10x Development runs, judging by its name. Up to 32 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on 10x Development right now?
0 players are on 10x Development as of now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 0 players.
How does 10x Development rank against other Rust servers?
For player hours across the last seven days, 10x Development takes #15,183 overall and #1,485 in North America, inside the top 68% of all ranked servers.
Server details
How reliably does 10x Development stay online?
As recorded now, 10x Development is running. Its reported uptime points to a restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does 10x Development perform under load?
The 48-hour average is 67 server fps; 67 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 371,548. It reached a ceiling of 7,962 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is 10x Development hosted?
The NA tag is how 10x Development lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 168.100.163.159:28010.
What build of Rust does 10x Development use?
10x Development is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on 10x Development?
2 players, on average, was the busiest crowd at its recent wipes. With 1 more in the queue, the crowd on the latest wipe peaked 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does 10x Development run its wipes?
The prediction follows its tag, because too few of 10x Development's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 15 hours. The tags it publishes carry a weekly wipe schedule.
Lists and tags
What do the server tags on 10x Development mean?
The game's server browser reads the tags 10x Development publishes: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams are capped at 32 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does 10x Development appear?
You will find 10x Development on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Who is behind 10x Development?
The same operator most likely runs 10x Development and the 5 other servers we track that also publish a atlasrust.us hostname.
How to join
How do you connect to 10x Development?
To join, enter client.connect 168.100.163.159:28010 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.