Rust Server TrendsSeismic network · station log
Recording Stations11,806 Players70,052 Active3,612 Wipes · 3 h182 48 h

Station XX-15326 · recording

training_grounds

Online 168.100.162.11:28085 checked 13m ago

vanilla
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0016:0004:0006:0009:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304014:0016:0004:0006:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago M0.0rising 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago M0.0steady 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago M0.0steady 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago M0.0rising 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
527/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
437/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
63/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
56/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
163/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on training_grounds?

The custom map on training_grounds is size 4,500, and the published file downloads from this page.

Which settings and rules apply on training_grounds?

You will find no gather rate in the name of training_grounds. The group limit is 16 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on training_grounds right now?

At this moment, training_grounds records 0 players. Averaged across the last seven days, the population was 0 players.

How does training_grounds rank against other Rust servers?

The last seven days of player hours place training_grounds at #15,326, in the top 69% of all ranked servers.

Server details

How reliably does training_grounds stay online?

Right now, you can reach training_grounds. Going by the uptime figure it reports, it restarted about 7 hours ago. 99 of 168 hours in the last 7 full days were up time, 59% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does training_grounds perform under load?

The 48-hour average is 30 server fps; 29 is the lowest observed. At its highest, it carried 137,229 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,722 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does training_grounds run from?

Nothing about a region comes from training_grounds. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 168.100.162.11:28085.

Which Rust version is training_grounds running?

training_grounds is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on training_grounds?

On average, the busiest point of its recent wipes drew 0 players. 2 hours into the latest wipe, the crowd reached its peak.

On what timetable does training_grounds run its wipes?

No next wipe can be predicted for training_grounds, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 16 days 21 hours.

Tags

What do the server tags on training_grounds mean?

The game's server browser reads the tags training_grounds publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; rustmaps (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does training_grounds appear?

The Rust Server Trends lists that take in training_grounds are: Rust servers with the tutorial, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

How to join

How do you connect to training_grounds?

Enter client.connect 168.100.162.11:28085 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://forum.rustafied.com/store/product/75-sea-medium/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts16
Group limit Each team can hold up to 16.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

rustmaps
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.