Rust Server TrendsSeismic network · station log
Recording Stations11,646 Players42,725 Active3,027 Wipes · 3 h89 48 h

Station XX-15338 · recording

Testserver

Online 168.100.162.11:28075 checked 11m ago

vanillapremium
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago M0.0steady 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago M0.0rising 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago M0.0rising 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago M0.0rising 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
287/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
228/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
23/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
27/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
110/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Testserver?

The custom map on Testserver is size 3,750, and the published file downloads from this page.

Which settings and rules apply on Testserver?

You will find no gather rate in the name of Testserver. Up to 16 players can be in a group. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join this server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Testserver right now?

0 players are on Testserver as of now. Averaged across the last seven days, the population was 0 players.

How does Testserver rank against other Rust servers?

On player hours for the past week, Testserver sits at #15,338, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Testserver stay online?

As recorded now, Testserver is running. Going by the uptime figure it reports, it restarted about 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.

How well does Testserver perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 27. Buildings, deployables and all the rest of the world's entities brought it to a high of 94,000. It reached a ceiling of 4,019 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Testserver run from?

No region is published by Testserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 168.100.162.11:28075.

Which Rust version is Testserver running?

Rust network protocol 2635 and build 169606 on Linux is what Testserver runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Testserver?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Testserver run its wipes?

No next wipe can be predicted for Testserver, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 17 days 10 hours.

Lists and tags

What do the server tags on Testserver mean?

These are the tags Testserver publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169606 (Build): Game build: 169606; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^q (Premium): You need Rust's premium status to join this server; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Testserver appear?

The Rust Server Trends lists that take in Testserver are: Rust servers with the tutorial, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

Join the server

How do you connect to Testserver?

Enter client.connect 168.100.162.11:28075 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You need Rust's premium status to join this server. https://www.rustafied.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players Slots: 0.
ts16
Group limit Each team can hold up to 16.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169606
Build Game build: 169606.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^q
Premium You need Rust's premium status to join this server.

Other

rustmaps
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.