Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players100,368 Active3,884 Wipes · 3 h533 48 h

Station EU-15269 · recording

Rust

Online EU 168.100.161.203:27915 checked 6m ago

weekly wipes vanillamoddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68% · #2529 in EU
Last wipe
14d ago
weekly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246821:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 11:28 UTC
  3. 20d 15hThu 19 Nov, 11:28 UTC
  4. 27d 15hThu 26 Nov, 11:28 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 41d 15hThu 10 Dec, 11:28 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 11:28 UTC14d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
150/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
346/ 350
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average
102/ 175
TRAVELER SOLO [MAX 1] Wipe 26.10 EU · no group limit · weekly · 24 on average
27/ 100
35+ВЗРОСЛЫЙ RUSTx2 MAIN EU · groups of 128+ · weekly · 9 on average
7/ 125
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust?

Rust runs a procedural map of size 3,850 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rust?

No gather rate appears in the name of Rust. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Rust?

A reading taken now shows 0 players on Rust, which has 40 slots. The population averaged 0 players over the past week.

How does Rust rank against other Rust servers?

For player hours across the last seven days, Rust takes #15,269 overall and #2,529 in Europe, inside the top 68% of all ranked servers.

Operator and location

How reliably does Rust stay online?

Right now, you can reach Rust. The uptime it reports puts its last restart about 14 days 6 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Rust perform under load?

Its average server fps over the last 48 hours was 5, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 84,691. It reached a ceiling of 6,032 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rust hosted?

In Europe Rust lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 168.100.161.203:27915.

Which Rust version is Rust running?

Rust network protocol 2634 and build 167781 on Linux is what Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Rust?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Rust run its wipes?

The prediction is taken from its tag, since Rust has too few wipes on record to confirm the schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 14 days 8 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on Rust mean?

The game's server browser reads the tags Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust appear?

You will find Rust on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Connecting

What steps get you onto Rust?

Enter client.connect 168.100.161.203:27915 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.