Rust Server TrendsSeismic network · station log
Recording Stations11,793 Players79,700 Active3,567 Wipes · 3 h247 48 h

Station XX-15276 · recording

Spoonkid Rust - RU 2x

Online 168.100.161.165:28115 checked 12m ago

2x moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15276 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 20:40 UTC24d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 811 on average
455/ 600
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 617 on average
1101/ 1275
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 352 on average
588/ 700
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 337 on average
399/ 580
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 319 on average
40/ 1000
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 299 on average
680/ 850
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Spoonkid Rust - RU 2x?

Generated by the game, the map on Spoonkid Rust - RU 2x is procedural, size 4,000 with seed 974748722. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Spoonkid Rust - RU 2x?

Going by its name, Spoonkid Rust - RU 2x runs 2x gather. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Spoonkid Rust - RU 2x?

At this moment, Spoonkid Rust - RU 2x records 0 players across 5 slots. The population averaged 0 players over the past week.

How does Spoonkid Rust - RU 2x rank against other Rust servers?

The last seven days of player hours place Spoonkid Rust - RU 2x at #15,276, in the top 69% of all ranked servers.

Server details

How reliably does Spoonkid Rust - RU 2x stay online?

Spoonkid Rust - RU 2x is up at the moment. The uptime it reports puts its last restart about 24 days ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Spoonkid Rust - RU 2x hold a steady tick rate?

The 48-hour average is 5 server fps; 5 is the lowest observed. At its highest, it carried 93,983 entities: buildings, deployables and the world's other contents. Memory use peaked at 7,344 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Spoonkid Rust - RU 2x run from?

The name of Spoonkid Rust - RU 2x points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 168.100.161.165:28115.

What build of Rust does Spoonkid Rust - RU 2x use?

Rust network protocol 2634 and build 166652 on Linux is what Spoonkid Rust - RU 2x runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Spoonkid Rust - RU 2x?

On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does Spoonkid Rust - RU 2x run its wipes?

On record so far are too few of Spoonkid Rust - RU 2x's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on Spoonkid Rust - RU 2x mean?

Tags published by Spoonkid Rust - RU 2x and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Spoonkid Rust - RU 2x appear?

The Rust Server Trends lists that take in Spoonkid Rust - RU 2x are: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

How do you connect to Spoonkid Rust - RU 2x?

Enter client.connect 168.100.161.165:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.