Rust Server TrendsSeismic network · station log
Recording Stations11,863 Players104,004 Active3,955 Wipes · 3 h547 48 h

Station US-13662 · recording

TESTING SERVER - SLAYERS.GG

Online NA · us1 168.100.161.149:30015 checked 11m ago

weekly wipes moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,662
top 61% · #1411 in NA
Last wipe
1d ago
weekly schedule
Next wipe
5d 19h
Wed 4 Nov, 14:33 UTC
Seismic record · station US-13662 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 15:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75114:0020:0002:0007:0013:0018:00Wiped Wed 28 Oct, 14:33 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608014:0020:0002:0007:0013:0018:00Wiped Wed 28 Oct, 14:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 14:33 UTC, in 5d 19h. Its weekly schedule tag · low confidence

usual gap
2.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

Coming wipes

  1. 5d 19hWed 4 Nov, 14:33 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 12d 19hWed 11 Nov, 14:33 UTC
  4. 19d 19hWed 18 Nov, 14:33 UTC
  5. 26d 19hWed 25 Nov, 14:33 UTC
  6. 33d 19hWed 2 Dec, 14:33 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 40d 19hWed 9 Dec, 14:33 UTC

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 14:33 UTC1d ago – – – – running 0
Wed 14 Oct, 14:55 UTC15d ago M0.0rising 1 halved by day 2 14 days 0
Tue 13 Oct, 07:33 UTC16d ago M0.0rising 1 – 1.3 days 0
Fri 2 Oct, 05:01 UTC27d ago M0.0steady 0 – 11.1 days 0
Tue 29 Sep, 03:25 UTC30d ago M0.3rising 2 held half 3.1 days 0
Mon 28 Sep, 10:15 UTC31d ago M0.3rising 2 – 0.7 days 0
Sat 26 Sep, 07:34 UTC33d ago M0.0rising 1 held half 2.1 days 0
Tue 22 Sep, 04:24 UTC37d ago M0.0rising 1 halved by day 3 4.1 days 0
Mon 21 Sep, 06:54 UTC38d ago M0.0rising 1 – 0.9 days 0
Sun 20 Sep, 15:50 UTC39d ago M0.3rising 2 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| NA · groups of 35+ · 1e+07x · weekly · 139 on average
77/ 100
Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air NA · groups of 8+ · 100x · weekly · 19 on average
9/ 200
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP NA · groups of 10+ · 100x · weekly · 2 on average
2/ 100
US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases NA · groups of 10+ · 100x · weekly · 2 on average
2/ 200
US|AndysolAM 20x No BPs |PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinb NA · groups of 10+ · 20x · weekly · 1 on average
2/ 200
STRAVOS 100x - |PvP| Loot +|Shop|Kits|Airfield Event| NA · groups of 8+ · 100x · weekly · 1 on average
4/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TESTING SERVER - SLAYERS.GG?

TESTING SERVER - SLAYERS.GG runs a procedural map of size 4,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Fly Jets, Planes and UFOs!.

Which settings and rules apply on TESTING SERVER - SLAYERS.GG?

You will find no gather rate in the name of TESTING SERVER - SLAYERS.GG. Up to 10 players can be in a group. It plays in battlefield mode, high rates and kits for fast PvP. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on TESTING SERVER - SLAYERS.GG?

A reading taken now shows 0 players on TESTING SERVER - SLAYERS.GG, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 14:00 UTC, averaging 0 players.

How does TESTING SERVER - SLAYERS.GG rank against other Rust servers?

TESTING SERVER - SLAYERS.GG is #1,411 in North America and #13,662 worldwide on the past week's player hours, within the top 61% of ranked servers.

Server facts

How reliably does TESTING SERVER - SLAYERS.GG stay online?

Right now, you can reach TESTING SERVER - SLAYERS.GG. Its reported uptime points to a restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 112, or 67% of the time. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Does TESTING SERVER - SLAYERS.GG hold a steady tick rate?

The 48-hour average is 60 server fps; 58 is the lowest observed. At its highest, it carried 29,621 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,219 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does TESTING SERVER - SLAYERS.GG run from?

The NA tag puts TESTING SERVER - SLAYERS.GG in North America, and the region code it publishes is us1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 168.100.161.149:30015 is the address it uses.

What build of Rust does TESTING SERVER - SLAYERS.GG use?

Rust network protocol 2635 and build 168909 on Linux is what TESTING SERVER - SLAYERS.GG runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on TESTING SERVER - SLAYERS.GG?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does TESTING SERVER - SLAYERS.GG wipe, and on which days?

Its schedule cannot be confirmed, as too few of TESTING SERVER - SLAYERS.GG's wipes are on record; the prediction follows its tag instead. Wednesday 4 November at 14:33 UTC is when its next wipe is due. The present world dates from 28 hours. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on TESTING SERVER - SLAYERS.GG mean?

Tags published by TESTING SERVER - SLAYERS.GG and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus1 (Region code): You'll see it listed with the region code us1; ^w (Weekly): Wipes happen weekly; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TESTING SERVER - SLAYERS.GG appear?

You will find TESTING SERVER - SLAYERS.GG on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust battlefield servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Connecting

What steps get you onto TESTING SERVER - SLAYERS.GG?

You can connect by pressing F1 in Rust and typing client.connect 168.100.161.149:30015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/slayersgg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rus1,v2635,^w,^i,NA,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts10
Group limit Teams are capped at 10 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus1
Region code You'll see it listed with the region code us1.

Wipe schedule

^w
Weekly Wipes happen weekly.

Gameplay

^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.