Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station GE-15323 · recording

Bunker2

Online 167.235.6.76:28035 checked 3h ago

Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
627d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station GE-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Bunker2?

Generated by the game, the map on Bunker2 is procedural, size 3,500 with seed 1573025114. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Bunker2?

No gather rate appears in the name of Bunker2. No group limit is published. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Bunker2 right now?

0 of the 150 slots on Bunker2 are filled right now. Averaged across the last seven days, the population was 0 players.

How does Bunker2 rank against other Rust servers?

Over the last seven days, Bunker2 recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Bunker2 stay online?

As recorded now, Bunker2 is running. Going by the uptime figure it reports, it restarted about 15 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Bunker2 perform under load?

The 48-hour average is 89 server fps; 89 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 86,377. It reached a ceiling of 2,725 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Bunker2 hosted?

No region is published by Bunker2, whose region code is ger. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 167.235.6.76:28035.

What build of Rust does Bunker2 use?

Bunker2 is running Rust network protocol 2580 and build 112840 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Bunker2 wipe, and on which days?

On record so far are too few of Bunker2's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 627 days 5 hours.

Server tags

What do the server tags on Bunker2 mean?

The game's server browser reads the tags Bunker2 publishes: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): Slots: 150; v2580 (Protocol): To connect, your game must be on the same protocol, 2580; cs112840 (Build): The game build is 112840; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rger (Region code): Region code: ger. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Bunker2 appear?

These Rust Server Trends lists include Bunker2: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

How to join

What steps get you onto Bunker2?

Enter client.connect 167.235.6.76:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$rger,v2580,gmvanilla,cs112840

Game

gmvanilla
Game mode This is vanilla survival.
mp150
Max players Slots: 150.
v2580
Protocol To connect, your game must be on the same protocol, 2580.
cs112840
Build The game build is 112840.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rger
Region code Region code: ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.