Station EU-7862 · recording
[GER][PVP]Daddeln
Online EU 167.235.11.17:28015 checked 11m ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,862
- top 35% · #2080 in EU
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:38 UTC FW28d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [GER][PVP]Daddeln?
The procedural map on [GER][PVP]Daddeln is size 4,500 with seed 254784547, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [GER][PVP]Daddeln?
No gather rate appears in the name of [GER][PVP]Daddeln. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on [GER][PVP]Daddeln?
A reading taken now shows 0 players on [GER][PVP]Daddeln, which has 500 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.
How does [GER][PVP]Daddeln rank against other Rust servers?
[GER][PVP]Daddeln is #2,080 in Europe and #7,862 worldwide on the past week's player hours, within the top 35% of ranked servers.
Operator and location
How reliably does [GER][PVP]Daddeln stay online?
[GER][PVP]Daddeln is up at the moment. Its reported uptime points to a restart about 7 days 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does [GER][PVP]Daddeln hold a steady tick rate?
Across the last 48 hours it averaged 93 server fps, with a floor of 74. The world held up to 116,019 entities at its peak, buildings and deployables included. It reached a ceiling of 5,420 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [GER][PVP]Daddeln hosted?
With its EU tag, [GER][PVP]Daddeln lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 167.235.11.17:28015.
What build of Rust does [GER][PVP]Daddeln use?
On Linux, [GER][PVP]Daddeln runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [GER][PVP]Daddeln?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does [GER][PVP]Daddeln wipe, and on which days?
At the force wipe each month [GER][PVP]Daddeln wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 3 hours is how long the current world has been running.
Tags
What do the server tags on [GER][PVP]Daddeln mean?
These are the tags [GER][PVP]Daddeln publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [GER][PVP]Daddeln appear?
You will find [GER][PVP]Daddeln on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto [GER][PVP]Daddeln?
You can connect by pressing F1 in Rust and typing client.connect 167.235.11.17:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.