Rust Server TrendsSeismic network · station log
Recording Stations11,832 Players64,904 Active3,595 Wipes · 3 h136 48 h

Station XX-16956 · no signal

Chill

Offline 167.160.93.169:28025 checked 29d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,956
top 71%
Last wipe
80d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16956 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
569/ 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
33/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
72/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
296/ 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
125/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
120/ 225
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Chill?

Generated by the game, the map on Chill is procedural, size 3,500 with seed 845366929. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Chill?

The name of Chill gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Chill?

No players are recorded on Chill at this moment; it is offline, and the last sighting was 29 days 15 hours ago.

How does Chill rank against other Rust servers?

The last seven days of player hours place Chill at #16,956, in the top 71% of all ranked servers.

Operator and location

How reliably does Chill stay online?

Chill is down at the moment; the last recorded contact was 29 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Chill hosted?

A region is not published by Chill. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 167.160.93.169:28025.

What build of Rust does Chill use?

Chill is running Rust network protocol 2632 and build 160556 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Chill wipe, and on which days?

On record so far are too few of Chill's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 80 days 3 hours.

Lists and tags

What do the server tags on Chill mean?

The game's server browser reads the tags Chill publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs160556 (Build): The game build is 160556; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Chill appear?

These Rust Server Trends lists include Chill: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Chill?

Enter client.connect 167.160.93.169:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2632
Protocol Game protocol 2632: to join, your game must match this version.
cs160556
Build The game build is 160556.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.