Station XX-7194 · recording
Pinzgauer`s PVE Server
Online 167.160.93.164:28015 checked 15m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,194
- top 32%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 03:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 12:02 UTC2d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 25 Oct, 02:07 UTC2d ago | M0.0▲rising | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Pinzgauer`s PVE Server?
Generated by the game, the map on Pinzgauer`s PVE Server is procedural, size 4,000 with seed 1380347505. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Pinzgauer`s PVE Server?
The name of Pinzgauer`s PVE Server gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Pinzgauer`s PVE Server?
A reading taken now shows 0 players on Pinzgauer`s PVE Server, which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 1 players.
How does Pinzgauer`s PVE Server rank against other Rust servers?
On player hours for the past week, Pinzgauer`s PVE Server sits at #7,194, which puts it inside the top 32% of every ranked server.
Server facts
How reliably does Pinzgauer`s PVE Server stay online?
As recorded now, Pinzgauer`s PVE Server is running. The uptime it reports puts its last restart about 9 hours ago. It was up 27% of the time across the last 7 full days: 46 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Pinzgauer`s PVE Server perform under load?
Its average server fps over the last 48 hours was 75, and it never dropped below 46. The world held up to 89,962 entities at its peak, buildings and deployables included. Its highest memory use was 2,406 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Pinzgauer`s PVE Server run from?
A region is not published by Pinzgauer`s PVE Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 167.160.93.164:28015.
Which Rust version is Pinzgauer`s PVE Server running?
Pinzgauer`s PVE Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Pinzgauer`s PVE Server?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Pinzgauer`s PVE Server run its wipes?
On record so far are too few of Pinzgauer`s PVE Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 3 hours.
Tags
What do the server tags on Pinzgauer`s PVE Server mean?
Tags published by Pinzgauer`s PVE Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Pinzgauer`s PVE Server appear?
The Rust Server Trends lists that take in Pinzgauer`s PVE Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to Pinzgauer`s PVE Server?
To join, enter client.connect 167.160.93.164:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.