Station EU-2685 · recording
HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents
Online EU 167.148.181.102:28015 checked 2h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.5▼falling
- −3 players on the day
- 7-day average
- 1
- peak 11
- Rank
- #2,685
- top 12% · #1020 in EU
- Last wipe
- 1d ago
- weekly schedule
- Next wipe
- 5d 23h
- Tue 3 Nov, 19:03 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.5▼falling−3 players
- Sharpest hour
- −3into Mon 22:00 UTC
- Peak · 48 h
- 4most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 19:03 UTC, in 5d 23h. Its weekly schedule tag · low confidence
- usual gap
- 3.9 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 5d 23hTue 3 Nov, 19:03 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 12d 23hTue 10 Nov, 19:03 UTC
- 19d 23hTue 17 Nov, 19:03 UTC
- 26d 23hTue 24 Nov, 19:03 UTC
- 33d 23hTue 1 Dec, 19:03 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 40d 23hTue 8 Dec, 19:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 19:03 UTC1d ago | – | – | – | – | running | 4 |
| Tue 27 Oct, 12:24 UTC1d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 13:58 UTC5d ago | M0.7▲rising | 6 | held half | 3.9 days | 1 | |
| Sun 18 Oct, 21:37 UTC9d ago | M0.5▲rising | 5 | held half | 4.7 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
The procedural map on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
Its name points to a gather rate of 10x on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents. Up to 6 players can be in a group. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
At this moment, HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents records 0 players across 100 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 11. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 4 players.
How does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents rank against other Rust servers?
The last seven days of player hours place HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents at #2,685, in the top 12% of all ranked servers and #1,020 in Europe.
Operator and location
How reliably does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents stay online?
Right now, you can reach HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents. The uptime it reports puts its last restart about 20 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.
Does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents hold a steady tick rate?
The 48-hour average is 76 server fps; 9 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 104,900. It reached a ceiling of 4,415 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents hosted?
With its EU tag, HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 167.148.181.102:28015.
What build of Rust does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents use?
Rust network protocol 2635 and build 168909 on Linux is what HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
6 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 6 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents wipe, and on which days?
The prediction is taken from its tag, since HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents has too few wipes on record to confirm the schedule. The date of its next wipe is Tuesday 3 November at 19:03 UTC. 24 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents mean?
Tags published by HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents appear?
You will find HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents on the following Rust Server Trends lists: 10x Rust servers, EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 10x.
How to join
How do you connect to HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
Enter client.connect 167.148.181.102:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/XZJJYYKkv.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.