Station XX-12581 · recording
Method Games Solo/Duo Weekly/Vanilla
Online 167.114.158.147:28017 checked 6m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,581
- top 57%
- Last wipe
- 4d ago
- weekly schedule
- Next wipe
- 2d 11h
- Fri 30 Oct, 09:11 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers, and #350 of the duo servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 09:11 UTC, in 2d 11h. Every Friday at 09:11 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 83%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 2d 11hFri 30 Oct, 09:11 UTC
- 8d 20hThu 5 Nov, 19:00 UTCFW
- 9d 11hFri 6 Nov, 09:11 UTC
- 16d 11hFri 13 Nov, 09:11 UTC
- 23d 11hFri 20 Nov, 09:11 UTC
- 30d 11hFri 27 Nov, 09:11 UTC
- 36d 20hThu 3 Dec, 19:00 UTCFW
- 37d 11hFri 4 Dec, 09:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 09:11 UTC4d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 16 Oct, 09:11 UTC11d ago | M0.3▲rising | 2 | halved by day 2 | 7 days | 0 | |
| Sun 11 Oct, 02:57 UTC16d ago | M0.0▲rising | 1 | halved by day 1 | 5.3 days | 0 | |
| Fri 25 Sep, 09:13 UTC32d ago | M0.0▲rising | 1 | halved by day 6 | 15.7 days | 0 | |
| Fri 18 Sep, 09:11 UTC39d ago | M0.0▲rising | 1 | halved by day 3 | 7 days | 0 | |
| Fri 11 Sep, 09:12 UTC46d ago | M0.3▲rising | 2 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Method Games Solo/Duo Weekly/Vanilla?
Generated by the game, the map on Method Games Solo/Duo Weekly/Vanilla is procedural, size 3,500 with seed 612763688. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Method Games Solo/Duo Weekly/Vanilla?
No gather rate appears in the name of Method Games Solo/Duo Weekly/Vanilla. You can have up to 2 players in a group (duo). survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join this server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Method Games Solo/Duo Weekly/Vanilla?
A reading taken now shows 0 players on Method Games Solo/Duo Weekly/Vanilla, which has 100 slots. The seven-day average is 0 players, with a peak of 1.
How does Method Games Solo/Duo Weekly/Vanilla rank against other Rust servers?
On player hours for the past week, Method Games Solo/Duo Weekly/Vanilla sits at #12,581, which puts it inside the top 57% of every ranked server. It sits at #350 among duo servers.
Operator and location
How reliably does Method Games Solo/Duo Weekly/Vanilla stay online?
Right now, you can reach Method Games Solo/Duo Weekly/Vanilla. Going by the uptime figure it reports, it restarted about 10 hours ago. 155 of 168 hours in the last 7 full days were up time, 92% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Method Games Solo/Duo Weekly/Vanilla perform under load?
The 48-hour average is 40 server fps; 40 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 72,050. Its highest memory use was 2,202 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Method Games Solo/Duo Weekly/Vanilla run from?
A region is not published by Method Games Solo/Duo Weekly/Vanilla. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.114.158.147:28017 is the address it uses.
Which Rust version is Method Games Solo/Duo Weekly/Vanilla running?
Rust network protocol 2634 and build 167398 on Linux is what Method Games Solo/Duo Weekly/Vanilla runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Method Games Solo/Duo Weekly/Vanilla?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does Method Games Solo/Duo Weekly/Vanilla run its wipes?
At Method Games Solo/Duo Weekly/Vanilla the wipes follow a every Friday at 09:11 UTC rhythm. Friday 30 October at 09:11 UTC is when its next wipe is due. 4 days 12 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on Method Games Solo/Duo Weekly/Vanilla mean?
These are the tags Method Games Solo/Duo Weekly/Vanilla publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts2 (Group limit): Each team can hold up to 2; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): You need Rust's premium status to join this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Method Games Solo/Duo Weekly/Vanilla appear?
You will find Method Games Solo/Duo Weekly/Vanilla on the following Rust Server Trends lists: Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Connecting
How do you connect to Method Games Solo/Duo Weekly/Vanilla?
Enter client.connect 167.114.158.147:28017 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You need Rust's premium status to join this server. For the website, go to https://discord.com/invite/methodgames.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.