Rust Server TrendsSeismic network · station log
Recording Stations11,803 Players69,659 Active3,689 Wipes · 3 h134 48 h

Station XX-12581 · recording

Method Games Solo/Duo Weekly/Vanilla

Online 167.114.158.147:28017 checked 6m ago

duo weekly wipes vanillamoddedoxidepremium
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,581
top 57%
Last wipe
4d ago
weekly schedule
Next wipe
2d 11h
Fri 30 Oct, 09:11 UTC
Seismic record · station XX-12581 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 57% of all ranked servers, and #350 of the duo servers (top 84%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 09:11 UTC, in 2d 11h. Every Friday at 09:11 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
83%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 2d 11hFri 30 Oct, 09:11 UTC
  2. 8d 20hThu 5 Nov, 19:00 UTCFW
  3. 9d 11hFri 6 Nov, 09:11 UTC
  4. 16d 11hFri 13 Nov, 09:11 UTC
  5. 23d 11hFri 20 Nov, 09:11 UTC
  6. 30d 11hFri 27 Nov, 09:11 UTC
  7. 36d 20hThu 3 Dec, 19:00 UTCFW
  8. 37d 11hFri 4 Dec, 09:11 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 09:11 UTC4d ago M0.0steady 0 – running 0
Fri 16 Oct, 09:11 UTC11d ago M0.3rising 2 halved by day 2 7 days 0
Sun 11 Oct, 02:57 UTC16d ago M0.0rising 1 halved by day 1 5.3 days 0
Fri 25 Sep, 09:13 UTC32d ago M0.0rising 1 halved by day 6 15.7 days 0
Fri 18 Sep, 09:11 UTC39d ago M0.0rising 1 halved by day 3 7 days 0
Fri 11 Sep, 09:12 UTC46d ago M0.3rising 2 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TRAVELER DUO [MAX 2] Wipe 23.10 EU · duo · weekly · 27 on average
8/ 100
12/ 100
31/ 200
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10 EU · duo · weekly · 5 on average
1/ 100
[GUA] MODDED 2Х | SOLO/DUO | EU | MAP WIPE 23.10 EU · duo · weekly · 3 on average
2/ 200
GORILA.RU Randomitems 150 islands (Random Item) duo · weekly · 2 on average
0/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Method Games Solo/Duo Weekly/Vanilla?

Generated by the game, the map on Method Games Solo/Duo Weekly/Vanilla is procedural, size 3,500 with seed 612763688. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Method Games Solo/Duo Weekly/Vanilla?

No gather rate appears in the name of Method Games Solo/Duo Weekly/Vanilla. You can have up to 2 players in a group (duo). survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join this server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Method Games Solo/Duo Weekly/Vanilla?

A reading taken now shows 0 players on Method Games Solo/Duo Weekly/Vanilla, which has 100 slots. The seven-day average is 0 players, with a peak of 1.

How does Method Games Solo/Duo Weekly/Vanilla rank against other Rust servers?

On player hours for the past week, Method Games Solo/Duo Weekly/Vanilla sits at #12,581, which puts it inside the top 57% of every ranked server. It sits at #350 among duo servers.

Operator and location

How reliably does Method Games Solo/Duo Weekly/Vanilla stay online?

Right now, you can reach Method Games Solo/Duo Weekly/Vanilla. Going by the uptime figure it reports, it restarted about 10 hours ago. 155 of 168 hours in the last 7 full days were up time, 92% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Method Games Solo/Duo Weekly/Vanilla perform under load?

The 48-hour average is 40 server fps; 40 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 72,050. Its highest memory use was 2,202 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Method Games Solo/Duo Weekly/Vanilla run from?

A region is not published by Method Games Solo/Duo Weekly/Vanilla. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.114.158.147:28017 is the address it uses.

Which Rust version is Method Games Solo/Duo Weekly/Vanilla running?

Rust network protocol 2634 and build 167398 on Linux is what Method Games Solo/Duo Weekly/Vanilla runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Method Games Solo/Duo Weekly/Vanilla?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does Method Games Solo/Duo Weekly/Vanilla run its wipes?

At Method Games Solo/Duo Weekly/Vanilla the wipes follow a every Friday at 09:11 UTC rhythm. Friday 30 October at 09:11 UTC is when its next wipe is due. 4 days 12 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on Method Games Solo/Duo Weekly/Vanilla mean?

These are the tags Method Games Solo/Duo Weekly/Vanilla publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts2 (Group limit): Each team can hold up to 2; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): You need Rust's premium status to join this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Method Games Solo/Duo Weekly/Vanilla appear?

You will find Method Games Solo/Duo Weekly/Vanilla on the following Rust Server Trends lists: Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Connecting

How do you connect to Method Games Solo/Duo Weekly/Vanilla?

Enter client.connect 167.114.158.147:28017 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You need Rust's premium status to join this server. For the website, go to https://discord.com/invite/methodgames.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,^q,gmrust,cs167398,ts2,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts2
Group limit Each team can hold up to 2.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^q
Premium You need Rust's premium status to join this server.
^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.