Station XX-1957 · recording
Method Games Roleplay/RP/OTV/PVE/PVP
Online 167.114.158.147:28015 checked 9m ago
- Players now
- 2/ 150
- 1% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 2
- peak 11
- Rank
- #1,957
- top 9%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 150 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −4into Wed 01:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- wipe-day peak
- 36players, last three wipes
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW26d ago | M1.5▲rising | 36 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Method Games Roleplay/RP/OTV/PVE/PVP?
Generated by the game, the map on Method Games Roleplay/RP/OTV/PVE/PVP is procedural, size 4,250 with seed 1556747066. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on Method Games Roleplay/RP/OTV/PVE/PVP?
No gather rate appears in the name of Method Games Roleplay/RP/OTV/PVE/PVP. At the game's default, groups can have up to 8 players. In roleplay mode, roleplay rules with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Method Games Roleplay/RP/OTV/PVE/PVP?
At this moment, Method Games Roleplay/RP/OTV/PVE/PVP records 2 players across 150 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 11. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 6 players.
How does Method Games Roleplay/RP/OTV/PVE/PVP rank against other Rust servers?
Over the last seven days, Method Games Roleplay/RP/OTV/PVE/PVP recorded enough player hours to reach #1,957 worldwide, placing it in the top 9% of all ranked servers.
Operator and location
How reliably does Method Games Roleplay/RP/OTV/PVE/PVP stay online?
Right now, you can reach Method Games Roleplay/RP/OTV/PVE/PVP. Going by the uptime figure it reports, it restarted about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Method Games Roleplay/RP/OTV/PVE/PVP perform under load?
Its average server fps over the last 48 hours was 129, and it never dropped below 66. The world held up to 148,999 entities at its peak, buildings and deployables included. Its highest memory use was 4,650 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Method Games Roleplay/RP/OTV/PVE/PVP run from?
No region is published by Method Games Roleplay/RP/OTV/PVE/PVP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 167.114.158.147:28015.
What build of Rust does Method Games Roleplay/RP/OTV/PVE/PVP use?
Method Games Roleplay/RP/OTV/PVE/PVP is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Method Games Roleplay/RP/OTV/PVE/PVP?
36 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 26 hours after the wipe.
How often does Method Games Roleplay/RP/OTV/PVE/PVP wipe, and on which days?
The force wipe is the only wipe Method Games Roleplay/RP/OTV/PVE/PVP takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 26 days 21 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Method Games Roleplay/RP/OTV/PVE/PVP mean?
Tags published by Method Games Roleplay/RP/OTV/PVE/PVP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Method Games Roleplay/RP/OTV/PVE/PVP appear?
These Rust Server Trends lists include Method Games Roleplay/RP/OTV/PVE/PVP: Modded Rust servers, tracked live and Rust roleplay server trends. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Method Games Roleplay/RP/OTV/PVE/PVP?
You can connect by pressing F1 in Rust and typing client.connect 167.114.158.147:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/methodgames.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.