Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players51,425 Active3,180 Wipes · 3 h127 48 h

Station XX-15335 · no signal

_mod_retest_rust_oxide_f511a392

Offline 167.114.157.40:41054 checked 6d ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
6d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 21:59 UTC6d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
66/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 80 on average
232/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 71 on average
87/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average
13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average
220/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on _mod_retest_rust_oxide_f511a392?

The map on _mod_retest_rust_oxide_f511a392 is procedural, produced by the game.

Which settings and rules apply on _mod_retest_rust_oxide_f511a392?

You will find no gather rate in the name of _mod_retest_rust_oxide_f511a392. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on _mod_retest_rust_oxide_f511a392?

A reading taken now finds _mod_retest_rust_oxide_f511a392 offline; the most recent activity was 6 days 11 hours ago. Averaged across the last seven days, the population was 0 players.

How does _mod_retest_rust_oxide_f511a392 rank against other Rust servers?

On player hours for the past week, _mod_retest_rust_oxide_f511a392 sits at #15,335, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does _mod_retest_rust_oxide_f511a392 stay online?

As recorded now, _mod_retest_rust_oxide_f511a392 is not reachable, the last contact having been 6 days 11 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does _mod_retest_rust_oxide_f511a392 run from?

A region is not published by _mod_retest_rust_oxide_f511a392. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 167.114.157.40:41054.

What build of Rust does _mod_retest_rust_oxide_f511a392 use?

Rust network protocol 2635 and build 168909 on Linux is what _mod_retest_rust_oxide_f511a392 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on _mod_retest_rust_oxide_f511a392?

On average, the busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does _mod_retest_rust_oxide_f511a392 run its wipes?

At the force wipe each month _mod_retest_rust_oxide_f511a392 wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 11 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on _mod_retest_rust_oxide_f511a392 mean?

The game's server browser reads the tags _mod_retest_rust_oxide_f511a392 publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does _mod_retest_rust_oxide_f511a392 appear?

These Rust Server Trends lists include _mod_retest_rust_oxide_f511a392: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

How do you connect to _mod_retest_rust_oxide_f511a392?

Enter client.connect 167.114.157.40:41054 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.