Rust Server TrendsSeismic network · station log
Recording Stations11,612 Players36,584 Active2,915 Wipes · 3 h70 48 h

Station XX-16032 · no signal

Envious Rust 10x Solo Duo Trio

Offline 167.114.118.124:25584 checked 34d ago

10x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,032
top 71%
Last wipe
37d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16032 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 21 SepTue 15 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 21 Sep, 16:14 UTC37d ago M0.0falling 0 – running 1
Tue 15 Sep, 01:51 UTC44d ago M0.0rising 1 halved by day 1 6.6 days 0
Mon 14 Sep, 16:08 UTC44d ago M0.6rising 4 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST W EU · groups of 6 · 10x · weekly · 206 on average
62/ 200
TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST EA · groups of 6 · 10x · weekly · 36 on average
29/ 200
[BR/LATAM] RUSTICO 10X | FULLWIPE 27/10 SA · groups of 5 · 10x · weekly · 9 on average
4/ 200
KRASNOYARSK X10 | MAX 5 EU · groups of 5 · 10x · weekly · 8 on average
17/ 100
[EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events| EU · groups of 5 · 10x · monthly · 3 on average
0/ 100
Nyx - EU 10x | No BPs | Kits | Shop EU · groups of 6 · 10x · monthly · 2 on average
0/ 120
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Envious Rust 10x Solo Duo Trio?

Generated by the game, the map on Envious Rust 10x Solo Duo Trio is procedural, size 4,500 with seed 18524755. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Envious Rust 10x Solo Duo Trio?

Its name points to a gather rate of 10x on Envious Rust 10x Solo Duo Trio. The group limit is 6 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Envious Rust 10x Solo Duo Trio?

Envious Rust 10x Solo Duo Trio is not responding at this moment and is offline, last seen 34 days 9 hours ago.

How does Envious Rust 10x Solo Duo Trio rank against other Rust servers?

On player hours for the past week, Envious Rust 10x Solo Duo Trio sits at #16,032, which puts it inside the top 71% of every ranked server.

Server details

How reliably does Envious Rust 10x Solo Duo Trio stay online?

As recorded now, Envious Rust 10x Solo Duo Trio is not reachable, the last contact having been 34 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Envious Rust 10x Solo Duo Trio hosted?

Nothing about a region comes from Envious Rust 10x Solo Duo Trio. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.114.118.124:25584 is the address it uses.

Which Rust version is Envious Rust 10x Solo Duo Trio running?

Envious Rust 10x Solo Duo Trio is running Rust network protocol 2633 and build 165217 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Envious Rust 10x Solo Duo Trio?

2 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Envious Rust 10x Solo Duo Trio run its wipes?

There is no next wipe to predict at Envious Rust 10x Solo Duo Trio, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 37 days 14 hours is how long the current world has been running.

Tags

What do the server tags on Envious Rust 10x Solo Duo Trio mean?

Tags published by Envious Rust 10x Solo Duo Trio and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts6 (Group limit): The team limit is 6; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Envious Rust 10x Solo Duo Trio appear?

You will find Envious Rust 10x Solo Duo Trio on the following Rust Server Trends lists: 10x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Connecting

What steps get you onto Envious Rust 10x Solo Duo Trio?

Enter client.connect 167.114.118.124:25584 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/Uwcj4Euk4 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts6,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts6
Group limit The team limit is 6.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.