Station XX-15349 · recording
Farming Empire PvE
Online 165.217.128.64:1050 checked 10m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 16d ago
- monthly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Farming Empire PvE?
Farming Empire PvE runs a procedural map of size 3,000 with seed 12345, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Farming Empire PvE?
The name of Farming Empire PvE gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Farming Empire PvE?
A reading taken now shows 0 players on Farming Empire PvE, which has 5 slots. Averaged across the last seven days, the population was 0 players.
How does Farming Empire PvE rank against other Rust servers?
On player hours for the past week, Farming Empire PvE sits at #15,349, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Farming Empire PvE stay online?
Farming Empire PvE is up at the moment. The uptime it reports puts its last restart about 8 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 12 October 2026 is when Rust Server Trends first recorded it.
Does Farming Empire PvE hold a steady tick rate?
The 48-hour average is 231 server fps; 208 is the lowest observed. The world held up to 47,163 entities at its peak, buildings and deployables included. It reached a ceiling of 2,061 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Farming Empire PvE hosted?
A region is not published by Farming Empire PvE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 165.217.128.64:1050 is the address it uses.
What build of Rust does Farming Empire PvE use?
On Linux, Farming Empire PvE runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Farming Empire PvE wipe, and on which days?
An estimate from the force wipe gives Farming Empire PvE's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 16 days 17 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Farming Empire PvE mean?
Tags published by Farming Empire PvE and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Farming Empire PvE appear?
The Rust Server Trends lists that take in Farming Empire PvE are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Farming Empire PvE?
To join, enter client.connect 165.217.128.64:1050 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.