Station EU-15289 · recording
[EU] Market+Economy•Persistent progression•Monthly•1x
Online EU 164.152.123.226:28035 checked 11m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69% · #2533 in EU
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW28d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU] Market+Economy•Persistent progression•Monthly•1x?
Generated by the game, the map on [EU] Market+Economy•Persistent progression•Monthly•1x is procedural, size 4,000 with seed 225798380. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [EU] Market+Economy•Persistent progression•Monthly•1x?
Its name points to a gather rate of 1x on [EU] Market+Economy•Persistent progression•Monthly•1x. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [EU] Market+Economy•Persistent progression•Monthly•1x?
At this moment, [EU] Market+Economy•Persistent progression•Monthly•1x records 0 players across 100 slots. The population averaged 0 players over the past week.
How does [EU] Market+Economy•Persistent progression•Monthly•1x rank against other Rust servers?
[EU] Market+Economy•Persistent progression•Monthly•1x is #2,533 in Europe and #15,289 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does [EU] Market+Economy•Persistent progression•Monthly•1x stay online?
Right now, you can reach [EU] Market+Economy•Persistent progression•Monthly•1x. The uptime it reports puts its last restart about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.
How well does [EU] Market+Economy•Persistent progression•Monthly•1x perform under load?
The 48-hour average is 108 server fps; 88 is the lowest observed. The world held up to 94,417 entities at its peak, buildings and deployables included. Memory use peaked at 2,202 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [EU] Market+Economy•Persistent progression•Monthly•1x hosted?
The EU tag is how [EU] Market+Economy•Persistent progression•Monthly•1x lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 164.152.123.226:28035.
What build of Rust does [EU] Market+Economy•Persistent progression•Monthly•1x use?
Rust network protocol 2634 and build 167398 on Windows is what [EU] Market+Economy•Persistent progression•Monthly•1x runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [EU] Market+Economy•Persistent progression•Monthly•1x?
2 players, on average, was the busiest crowd at its recent wipes. 46 hours after the latest wipe, the crowd peaked.
How often does [EU] Market+Economy•Persistent progression•Monthly•1x wipe, and on which days?
Once a month [EU] Market+Economy•Persistent progression•Monthly•1x wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days 1 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on [EU] Market+Economy•Persistent progression•Monthly•1x mean?
Tags published by [EU] Market+Economy•Persistent progression•Monthly•1x and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] Market+Economy•Persistent progression•Monthly•1x appear?
These Rust Server Trends lists include [EU] Market+Economy•Persistent progression•Monthly•1x: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Connecting
How do you connect to [EU] Market+Economy•Persistent progression•Monthly•1x?
Enter client.connect 164.152.123.226:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.