Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players69,381 Active3,608 Wipes · 3 h186 48 h

Station XX-7493 · recording

Red Dirt 10x Monthly

Online 164.152.122.145:28015 checked 12m ago

10x monthly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,493
top 34%
Last wipe
15d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-7493 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 01:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 02:57 UTC15d ago M0.5rising 5 – running 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events| EU · groups of 5 · 10x · monthly · 3 on average
2/ 100
Nyx - EU 10x | No BPs | Kits | Shop EU · groups of 6 · 10x · monthly · 2 on average
1/ 120
BATYA RUST PVP [x1000000] EU · groups of 7 · 1e+06x · monthly · 2 on average
1/ 100
TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST W EU · groups of 6 · 10x · weekly · 205 on average
231/ 300
TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST EA · groups of 6 · 10x · weekly · 36 on average
55/ 200
[BR/LATAM] RUSTICO 10X | FULLWIPE 27/10 SA · groups of 5 · 10x · weekly · 10 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Red Dirt 10x Monthly?

The procedural map on Red Dirt 10x Monthly is size 2,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named 2.

Which settings and rules apply on Red Dirt 10x Monthly?

Its name points to a gather rate of 10x on Red Dirt 10x Monthly. Up to 6 players can be in a group. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Red Dirt 10x Monthly right now?

A reading taken now shows 0 players on Red Dirt 10x Monthly, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 01:00 UTC, averaging 0 players.

How does Red Dirt 10x Monthly rank against other Rust servers?

Over the last seven days, Red Dirt 10x Monthly recorded enough player hours to reach #7,493 worldwide, placing it in the top 34% of all ranked servers.

Server details

How reliably does Red Dirt 10x Monthly stay online?

As recorded now, Red Dirt 10x Monthly is running. The uptime it reports puts its last restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

How well does Red Dirt 10x Monthly perform under load?

The 48-hour average is 116 server fps; 77 is the lowest observed. The world held up to 28,517 entities at its peak, buildings and deployables included. Its highest memory use was 2,007 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Red Dirt 10x Monthly run from?

No region is published by Red Dirt 10x Monthly. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 164.152.122.145:28015.

Which Rust version is Red Dirt 10x Monthly running?

Red Dirt 10x Monthly is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Red Dirt 10x Monthly?

The recent wipes averaged a busiest count of 5 players. The peak on the most recent wipe came 24 hours after the wipe.

On what timetable does Red Dirt 10x Monthly run its wipes?

At the force wipe each month Red Dirt 10x Monthly wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Red Dirt 10x Monthly mean?

These are the tags Red Dirt 10x Monthly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Red Dirt 10x Monthly appear?

The Rust Server Trends lists that take in Red Dirt 10x Monthly are: 10x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

How to join

What steps get you onto Red Dirt 10x Monthly?

Enter client.connect 164.152.122.145:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,gmrust,cs168909,ts6

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts6
Group limit The team limit is 6.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.