Station XX-8456 · recording
RustServer_16558
Online 163.44.125.219:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #8,456
- top 38%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 05:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 14:22 UTC10d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustServer_16558?
Generated by the game, the map on RustServer_16558 is procedural, size 4,500 with seed 1237187212. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustServer_16558?
No gather rate appears in the name of RustServer_16558. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RustServer_16558 right now?
A reading taken now shows 0 players on RustServer_16558, which has 50 slots. The seven-day average is 0 players, with a peak of 3. The last 48 hours show their highest activity at 05:00 UTC, averaging 0 players.
How does RustServer_16558 rank against other Rust servers?
Over the last seven days, RustServer_16558 recorded enough player hours to reach #8,456 worldwide, placing it in the top 38% of all ranked servers.
Server facts
How reliably does RustServer_16558 stay online?
As recorded now, RustServer_16558 is running. Going by the uptime figure it reports, it restarted about 5 days 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does RustServer_16558 hold a steady tick rate?
Its average server fps over the last 48 hours was 66, and it never dropped below 48. At its highest, it carried 117,997 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,386 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RustServer_16558 hosted?
Nothing about a region comes from RustServer_16558. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 163.44.125.219:28015.
What build of Rust does RustServer_16558 use?
RustServer_16558 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RustServer_16558?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does RustServer_16558 run its wipes?
On record so far are too few of RustServer_16558's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 10 days 11 hours.
Lists and tags
What do the server tags on RustServer_16558 mean?
These are the tags RustServer_16558 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustServer_16558 appear?
The Rust Server Trends lists that take in RustServer_16558 are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to RustServer_16558?
To join, enter client.connect 163.44.125.219:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.